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Chapel of Chaos

   (17 reviews)
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6 Screenshots

About This File

Here you step into hell and your first obstacle is a large chapel presumably built as a staging point for invading Earth. Proceed through and kill everything that is opposing so you can move on with your main mission.

This map will only run on Boom compatible sourceports due to the use of generalized linedef actions and sector types.


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Guest

Unknown date

  
little hard...and I couldn't find hidden place(health and BFG)

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Guest

Unknown date

  
Hehehe... Chachos.

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Guest

Unknown date

  
Nice layout, and the gameplay was decent as well. The flow wasn't all that great, though. Considering the talent of the authors, a good map is to be expected, and that's basically what you get. Still, a bit more tweaking and this could've been a classic.

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Unknown date

  
One of the most satisfying levels I've played in a long time. Outstanding ambiance, smart design, and appropriate difficulty. I'm shocked and dismayed that this is standing at 3/5! This is phenomenal!! Reading the other comments, it appears to me that everyone else is mentally challenged :) FIVE OUT OF FIVE.

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Unknown date

  
Awesome big evil level. 5/5 - Optimus

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Guest

Unknown date

  
Basically solid level with quite a few minor flaws, most of them mentioned above. @ UV there is more than enough ammo and sufficient health, and gameplay is absolutely not too difficult - except for the end battle: 4 arch-viles in that overcrowded area is imo overdone. Overall: 3.5/5.

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Unknown date

  
THIS...this is why I don't go to church! Nice variety of architecture[2 mappers-to be expected]that meshes well together.Some really nice[?] battles and fights make for an entertaining and enjoyable 30 min. or so of DooM action.Also,IDCLEV21 before someone complains the they can't play it 'cause they didn't read the text-file.4/5-d.d.ko op

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Unknown date

  
No complaints but only 4/5? Seems odd. Anyways, I can echo that review but give the logical 5/5.

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Guest

Unknown date

  
This was fun to play. I never felt lost nor was I ever completely out of ammo. 4/5

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Guest

Unknown date

  
The gameplay and flow was ruined by the so called "atmosphere" you were trying to portray here. Level looks pretty cool though. Most of the big encounters consisted of just traps which gets old after a while. Definitely not a bad effort though.

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Unknown date

  
Sucks. If you're going to have a squad of chaingunners aambush you, at least out some sort of health. Also lack of ammo. Yes, I enjoy fisting to death a revenant as much as the next guy. You're fucked unless you sr50 run over the ledge to grab the dead chaingunner's chaingun. Even then, it's a lack of health. 2. ~That guy over there

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Unknown date

  
This wad is good as hell, but not awesome, switch/key hunting are boring, but it still OK. Hmm...I have only a small stupid/useless complain : the last battle a little too hard, and the BFG9000 secret is a little boring too. 3.5/5 -playerlin

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Unknown date

  
Actually the looking around didn't bother me. A nice map overall.

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Guest

Unknown date

  
This was very annoying to play. I never knew where to go! Switch hunts, key hunts and it was never clear where to go next. Also lots of dead ends. Why is that necessary? I've played 1995 maps with more fluid gameplay. Also every sector in this entire map is covered in the same green bricks! Nothing stood out, so I wandered around and didn't even notice entrances or important locations, because all is the same texture. Annoying! NOTE TO CREATORS: DOOM HAS MORE TEXTURES BESIDES GSTONE1!!! 2/5 for effort

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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