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Chapel of Chaos

   (17 reviews)
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6 Screenshots

About This File

Here you step into hell and your first obstacle is a large chapel presumably built as a staging point for invading Earth. Proceed through and kill everything that is opposing so you can move on with your main mission.

This map will only run on Boom compatible sourceports due to the use of generalized linedef actions and sector types.


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Guest

Unknown date

  
little hard...and I couldn't find hidden place(health and BFG)

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Guest

Unknown date

  
Hehehe... Chachos.

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Guest

Unknown date

  
Nice layout, and the gameplay was decent as well. The flow wasn't all that great, though. Considering the talent of the authors, a good map is to be expected, and that's basically what you get. Still, a bit more tweaking and this could've been a classic.

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Guest

Unknown date

  
One of the most satisfying levels I've played in a long time. Outstanding ambiance, smart design, and appropriate difficulty. I'm shocked and dismayed that this is standing at 3/5! This is phenomenal!! Reading the other comments, it appears to me that everyone else is mentally challenged :) FIVE OUT OF FIVE.

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Guest

Unknown date

  
Awesome big evil level. 5/5 - Optimus

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Guest

Unknown date

  
Basically solid level with quite a few minor flaws, most of them mentioned above. @ UV there is more than enough ammo and sufficient health, and gameplay is absolutely not too difficult - except for the end battle: 4 arch-viles in that overcrowded area is imo overdone. Overall: 3.5/5.

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Guest

Unknown date

  
THIS...this is why I don't go to church! Nice variety of architecture[2 mappers-to be expected]that meshes well together.Some really nice[?] battles and fights make for an entertaining and enjoyable 30 min. or so of DooM action.Also,IDCLEV21 before someone complains the they can't play it 'cause they didn't read the text-file.4/5-d.d.ko op

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Guest

Unknown date

  
No complaints but only 4/5? Seems odd. Anyways, I can echo that review but give the logical 5/5.

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Guest

Unknown date

  
This was fun to play. I never felt lost nor was I ever completely out of ammo. 4/5

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Guest

Unknown date

  
The gameplay and flow was ruined by the so called "atmosphere" you were trying to portray here. Level looks pretty cool though. Most of the big encounters consisted of just traps which gets old after a while. Definitely not a bad effort though.

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Unknown date

  
Sucks. If you're going to have a squad of chaingunners aambush you, at least out some sort of health. Also lack of ammo. Yes, I enjoy fisting to death a revenant as much as the next guy. You're fucked unless you sr50 run over the ledge to grab the dead chaingunner's chaingun. Even then, it's a lack of health. 2. ~That guy over there

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Unknown date

  
This wad is good as hell, but not awesome, switch/key hunting are boring, but it still OK. Hmm...I have only a small stupid/useless complain : the last battle a little too hard, and the BFG9000 secret is a little boring too. 3.5/5 -playerlin

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Guest

Unknown date

  
Actually the looking around didn't bother me. A nice map overall.

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Guest

Unknown date

  
This was very annoying to play. I never knew where to go! Switch hunts, key hunts and it was never clear where to go next. Also lots of dead ends. Why is that necessary? I've played 1995 maps with more fluid gameplay. Also every sector in this entire map is covered in the same green bricks! Nothing stood out, so I wandered around and didn't even notice entrances or important locations, because all is the same texture. Annoying! NOTE TO CREATORS: DOOM HAS MORE TEXTURES BESIDES GSTONE1!!! 2/5 for effort

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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