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Nongrato 1024

   (10 reviews)
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About This File

Classic base futuristic, with gray and green textures in 1024 x 1024 with a dose of enemies


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Guest

Unknown date

  
1st Archie I get. 2nd seems a tad redundant: haven't I heard this joke before?

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Guest

Unknown date

  
Even though the 1024 map concept starts getting annoying (too cramped levels) I still like several of them and how they use the space. 4/5 - Optimus

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Unknown date

  
1024 maps are always fun! :)

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Unknown date

  
Not bad at all, but could have been better. A lot of the doors could have stayed open. Some detail juts out of walls and looks messy. You could have used the outside areas more for enemies. 3.5/5

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Unknown date

  
The thing I love most about 1024 maps is some of the most creative uses of textures I've ever seen. This map of course is no exception. I feel like there was a little TOO much activity on the walls, but overall i liked the map a lot.

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Unknown date

  
Nice level man I really like the detail. 1-30-11

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Unknown date

  
it's not for begginer..it is plutonia2 level. but I have done.

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Unknown date

  
Not bad, fun, and can be better! I like it. :p 4/5 -playerlin

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Unknown date

  
It's toned up a bit hard; I'd have preferred difficulty settings. But otherwise not bad at all.

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  • File Reviews

    • By Endless · Posted
      With only 7 maps, this WAD delivers excellent quality and at least 1 hour of top notch quality in terms of gameplay, design and presentation. Intense, fast and fun. The challenge it presents is complicated enough to spice it up without being extremely tedious/difficult. It's not easy, but it's not extreme either, and in that balance you find quite a lot of fun. Considering that the WAD is themed on Mars, this is probably one of the best I've seen in terms of adhering to its theme. Great and fantastic. I would like to thank the Cacoawards for introducing me to this beautiful collection of maps that are on my roster of exciting and fantastic WADs.  
    • By Gato606 · Posted
      It's an enjoyable and decent megawad, nice texture placement, nice level design overall.  My only complain would be a little couple of secrets doesn't have clear hints to find them
    • By Juza · Posted
      Levels 1 to 4 were great: beautiful, somewhat open maps with lots of exploration, challenge, and smart monster placement which renders a lot of replayability. 9/10 As for levels 5 to 7, their gameplay can be described with 'bite-sized arena fights' as the main loop, and 'mazey nonlinearity' for the layout design, and for me, that's boring. 6/10
    • By elend · Posted
      Great megawad that re-imagines Doom 2 how it should have been: With recognizably earth like settings. The maps look generally very realistic with some really good Doom cute furniture and the occasional funny vignette. Gameplay stays classic and imho on the easier side, which is a welcome treat in times of slaughtermaps and too much actual mapping, thus not having enough times to actually play Doom. This is no Sandy Peterson or overly hellish WAD mind you. You do get some hellish hellscapes in later maps, but the majority is earth-like and rather corridor focused. Enemy encounters are on the traditional side as well, with almost nothing standout, except that weird "Warehouse Siege" map that features what felt like 1,000 Archviles. I did not know how to progress there and had to cheat in the end, other than that you can pretty traditional encounters which means a shotgunner around the corner, and a pinky in the sewer, etc.   Even so, the really great design and occasional custom textures make this a standout WAD that traditionalists definitely want to check out.
    • By funduke · Posted
      This turns the game into a third-person shooter with a fox as the main actor. It also adds cool sound clips.   I give it five stars, because turning the game into a third person shooter by just exchanging the weapon graphics is cool and works very good. It's not that i stay with it for a longer time, but it has my intellectual respect!   Greetings Funduke
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