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Nongrato 1024

   (10 reviews)
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About This File

Classic base futuristic, with gray and green textures in 1024 x 1024 with a dose of enemies


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Guest

Unknown date

  
1st Archie I get. 2nd seems a tad redundant: haven't I heard this joke before?

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Guest

Unknown date

  
Even though the 1024 map concept starts getting annoying (too cramped levels) I still like several of them and how they use the space. 4/5 - Optimus

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Unknown date

  
1024 maps are always fun! :)

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Unknown date

  
Not bad at all, but could have been better. A lot of the doors could have stayed open. Some detail juts out of walls and looks messy. You could have used the outside areas more for enemies. 3.5/5

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Unknown date

  
The thing I love most about 1024 maps is some of the most creative uses of textures I've ever seen. This map of course is no exception. I feel like there was a little TOO much activity on the walls, but overall i liked the map a lot.

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Unknown date

  
Nice level man I really like the detail. 1-30-11

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Unknown date

  
it's not for begginer..it is plutonia2 level. but I have done.

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Unknown date

  
Not bad, fun, and can be better! I like it. :p 4/5 -playerlin

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Unknown date

  
It's toned up a bit hard; I'd have preferred difficulty settings. But otherwise not bad at all.

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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