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VILE FURY

   (17 reviews)
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Six EXCELLENT maps for Doom 2, ranging from Romero-esque E1MX levels to very unique hellish levels, ending in an exhilarating and intense battle with a new boss monster, created by me in DECORATE. A sure contender for best WAD of the year.


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NuMetalManiak

  

vilefurry, hahahaha. really not a fun set of maps, very simplistic while adding arch-viles in all the wrong placements. author tries to put an interesting boss map in but it's not really a fun one either.

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Guest

  
Definitely not cacoward material, AT ALL. But there are some points for making effort. Out of the plethora of 'vile' wads, this one is the least presentable, but nothing to stay awake over.

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Doomkid

Unknown date

  
"A sure contender for best WAD of the year." Even if this was solid gold, I couldn't possibly rate it due to this snobbery. When I first started, I knew my maps weren't amazing and I didn't fool myself into thinking they were.

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Guest

Unknown date

  
vilefurry

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Obsidian

Unknown date

  
Hopefully this was an early map by this particular author. It's extremely basic and easy, and I have to admit I don't think I've had to punch too many Arch-Viles to death in my Dooming career. I did like the boss battle though, and I'm hoping the maker of this wad has improved his skills since this. 2 stars. - Obsidian

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Guest

Unknown date

  
I'm giving 4/5, because I really enjoyed the first couples levels =)

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Guest

Unknown date

  
A plain mapset, not bad... but just a little boring and...too many ammo. 2.5/5 -playerlin

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Guest

Unknown date

  
Average cramped, one texture, no height variation, walk from point A to point B most people make when starting mapping. It won't kill you to play it, but it's nothing we haven't seen one thousand times before. 2/5

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Guest

Unknown date

  
These maps are actually quite fun even if they're bland and having little height variation. 4/5

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Guest

Unknown date

  
it is impossible mission

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Guest

Unknown date

  
It's good fun, but I don't know about a cacoaward. There are a lot of geniuses here. Thanks.

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Guest

Unknown date

  
'EXCELLENT' maps?? Best wad of the year??? No way. Architecture is very simple, gameplay is far below average, and I have not seen such a thing as an interesting motive. In other words: this wad did not surprise me in even one single positive way, which is obviously one of the most basic aspects of a so-called 'excellent' wad. Sorry if you don't like my opinion, but if you classify your wad as 'excellent', then expect a review related to that classification. 2/5 for the effort.

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Guest

Unknown date

  
Really good, quite unique maps. Each map does have its own personality, and it does feature stuff not seen in any other WAD. But it could be better, with more height and lighting variation. 4/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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