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VILE FURY

   (17 reviews)
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Six EXCELLENT maps for Doom 2, ranging from Romero-esque E1MX levels to very unique hellish levels, ending in an exhilarating and intense battle with a new boss monster, created by me in DECORATE. A sure contender for best WAD of the year.


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NuMetalManiak

  

vilefurry, hahahaha. really not a fun set of maps, very simplistic while adding arch-viles in all the wrong placements. author tries to put an interesting boss map in but it's not really a fun one either.

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Guest

  
Definitely not cacoward material, AT ALL. But there are some points for making effort. Out of the plethora of 'vile' wads, this one is the least presentable, but nothing to stay awake over.

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Doomkid

Unknown date

  
"A sure contender for best WAD of the year." Even if this was solid gold, I couldn't possibly rate it due to this snobbery. When I first started, I knew my maps weren't amazing and I didn't fool myself into thinking they were.

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Guest

Unknown date

  
vilefurry

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Obsidian

Unknown date

  
Hopefully this was an early map by this particular author. It's extremely basic and easy, and I have to admit I don't think I've had to punch too many Arch-Viles to death in my Dooming career. I did like the boss battle though, and I'm hoping the maker of this wad has improved his skills since this. 2 stars. - Obsidian

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Guest

Unknown date

  
I'm giving 4/5, because I really enjoyed the first couples levels =)

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Guest

Unknown date

  
A plain mapset, not bad... but just a little boring and...too many ammo. 2.5/5 -playerlin

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Guest

Unknown date

  
Average cramped, one texture, no height variation, walk from point A to point B most people make when starting mapping. It won't kill you to play it, but it's nothing we haven't seen one thousand times before. 2/5

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Guest

Unknown date

  
These maps are actually quite fun even if they're bland and having little height variation. 4/5

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Guest

Unknown date

  
it is impossible mission

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Guest

Unknown date

  
It's good fun, but I don't know about a cacoaward. There are a lot of geniuses here. Thanks.

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Guest

Unknown date

  
'EXCELLENT' maps?? Best wad of the year??? No way. Architecture is very simple, gameplay is far below average, and I have not seen such a thing as an interesting motive. In other words: this wad did not surprise me in even one single positive way, which is obviously one of the most basic aspects of a so-called 'excellent' wad. Sorry if you don't like my opinion, but if you classify your wad as 'excellent', then expect a review related to that classification. 2/5 for the effort.

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Guest

Unknown date

  
Really good, quite unique maps. Each map does have its own personality, and it does feature stuff not seen in any other WAD. But it could be better, with more height and lighting variation. 4/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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