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Nuestro amigo Ciberio / Cybie, Our Friend

   (10 reviews)
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About This File

Abstract techbase map with a space sky and a cyberdemon. Designed for the original Doom, and respecting the origi- nal limits -Visplane Overflows, etc-; I know, there is no point in this today, but it was a fun challenge trying to build a pretty scenery while avoiding those limits. I've spent a lot of time refining the gameplay. I Hope it pays and you find the map enjoyable and interesting. Features: * Non-linear. * Two different ways to kill the cyberdemon. * Singleplayer, cooperative and deathmatch. * A 1024x128 space sky with stars and planets. * An exit, and no illusio-pit (sorry!).


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StormCatcher.77

  

Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.

 

I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.

 

Overall, its a good example of vanilla gameplay and design.

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Unknown date

  
I totally loved this one (so many nice WADs from the latest bunch). It has some great ideas, inspired either by older stuff, or some secret to get a second red key instead the one from the cybie, nice rooms you might not visit because it's not necessary to end the level, traps I don't want to reveal to not spoil the double fun, also greatly designed, good gameplay hiding behind those pilars from the cybie, atmosphere, sky. 7/5 - Optimus

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Unknown date

  
Damn the music was annoying and loud! So annoying in fact that I rushed through every section Just so I could finish the map! I had to put up with 16min of hell! On a different note, the map is really well designed. Grats.

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Unknown date

  
great music (volume was perfect). Good map.

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Guest

Unknown date

  
It's called idmus.

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Unknown date

  
Not bad, a little hard(lack health)... and... where is the rocket launcher? I can't found it, but this level still beatable without kill cybie. The map layout well designed, music is loud, but it's not bad. 4/5 -playerlin

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Unknown date

  
4 stars. Nothing extraordinary but worth playing.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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