Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Tweapons

   (11 reviews)
Sign in to follow this  

Guest

About This File

A weapon mod with 20 new weapons!

(Numbers are weapon slots)

1-FastChainsaw 2-BFGPistol 2-Laser 6-Railgun 6-Multi_PulseRailgun 6-Railrifle 3-Double-BarrelPlasmaShotgun 4-Plasma_Quaker (There are 2 one fires red and one fire blue) 6-flame_thrower 4-flame_quaker 4-Super__Scope 4-Super_laser 8-BFGNuke 9-Infernolauncher (Enhances BFGNuke + There's a seekermissile one) 0-Dinner_Blaster (JOKE) 0-Super_Dinner_Blaster (JOKE)


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

Unknown date

  
5 stars for being a shitty experience.

Share this review


Link to review
Guest

Unknown date

  
Awful guns and worse implementation. I say stick to the Weapons Resource Wad.

Share this review


Link to review
Guest

Unknown date

  
This mode is in nature disgrace of author. There are not "interesting ideas". Absolutely useless losing of time. 8+4=12 :)

Share this review


Link to review
Guest

Unknown date

  
seen worse. BTW there is a bug with the second weapon when you press 9. it will not stop firing! fix it you twat!

Share this review


Link to review
Guest

Unknown date

  
Absolutely zero effort went into this mod and it shows. Missing sprites everywhere, many weapons use the exact same sprites, the player doesn't actually start with any of the new weapons, and there's a serious problem with weapon slot overflow. 0/5 -ww

Share this review


Link to review
Guest

Unknown date

  
Ugh. All the weapons are derivative of each other, and there aren't any sprites you haven't seen before. I've crapped wads better than this.

Share this review


Link to review
Guest

Unknown date

  
After playing this wad, you have some interesting ideas but how they were executed is the issue. For one thing, slot 9, when deselecting one of the weapons, it automatically starts firing uncontrollably. Also the dual pistols take an extremely long time to come up into the ready position. So I would recommend you look over your wad again and try to get the kinks out. The only weapon that did alright was the flamethrower. You have good ideas but you need to make sure the guns work properly. -Alando1

Share this review


Link to review
Guest

Unknown date

  
I swear your buggy weapons need big help. I realized that your infernolauncher, or what your weapon is named, he has a biggest bug that ive seen in doom history. Like, When you have this weapon switched, and if you switched to another weapon (no matter what weapon) it will start automatically fire and dont stop, and you cant switch to another weapon. Claim this existence that i see rating dropped. Rating you receive 4/5. Sorry for my bad english! :) -DoomRater

Share this review


Link to review
Guest

Unknown date

  
This wad isn't as bad as the other reviews say, but it still needs a lot of work. The gun that replaces the BFG was good, and so was the flamethrower. The sprites for the other weapons were bad though, you need to focus more on how the weapon looks instead of just reusing the pistol and shotgun sprites.

Share this review


Link to review
Guest

Unknown date

  
My ass hurts now. :( 0/5 --Ceeb

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
×