Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Tweapons

   (11 reviews)
Sign in to follow this  

Guest

About This File

A weapon mod with 20 new weapons!

(Numbers are weapon slots)

1-FastChainsaw 2-BFGPistol 2-Laser 6-Railgun 6-Multi_PulseRailgun 6-Railrifle 3-Double-BarrelPlasmaShotgun 4-Plasma_Quaker (There are 2 one fires red and one fire blue) 6-flame_thrower 4-flame_quaker 4-Super__Scope 4-Super_laser 8-BFGNuke 9-Infernolauncher (Enhances BFGNuke + There's a seekermissile one) 0-Dinner_Blaster (JOKE) 0-Super_Dinner_Blaster (JOKE)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
5 stars for being a shitty experience.

Share this review


Link to review
Guest

Unknown date

  
Awful guns and worse implementation. I say stick to the Weapons Resource Wad.

Share this review


Link to review
Guest

Unknown date

  
This mode is in nature disgrace of author. There are not "interesting ideas". Absolutely useless losing of time. 8+4=12 :)

Share this review


Link to review
Guest

Unknown date

  
seen worse. BTW there is a bug with the second weapon when you press 9. it will not stop firing! fix it you twat!

Share this review


Link to review
Guest

Unknown date

  
Absolutely zero effort went into this mod and it shows. Missing sprites everywhere, many weapons use the exact same sprites, the player doesn't actually start with any of the new weapons, and there's a serious problem with weapon slot overflow. 0/5 -ww

Share this review


Link to review
Guest

Unknown date

  
Ugh. All the weapons are derivative of each other, and there aren't any sprites you haven't seen before. I've crapped wads better than this.

Share this review


Link to review
Guest

Unknown date

  
After playing this wad, you have some interesting ideas but how they were executed is the issue. For one thing, slot 9, when deselecting one of the weapons, it automatically starts firing uncontrollably. Also the dual pistols take an extremely long time to come up into the ready position. So I would recommend you look over your wad again and try to get the kinks out. The only weapon that did alright was the flamethrower. You have good ideas but you need to make sure the guns work properly. -Alando1

Share this review


Link to review
Guest

Unknown date

  
I swear your buggy weapons need big help. I realized that your infernolauncher, or what your weapon is named, he has a biggest bug that ive seen in doom history. Like, When you have this weapon switched, and if you switched to another weapon (no matter what weapon) it will start automatically fire and dont stop, and you cant switch to another weapon. Claim this existence that i see rating dropped. Rating you receive 4/5. Sorry for my bad english! :) -DoomRater

Share this review


Link to review
Guest

Unknown date

  
This wad isn't as bad as the other reviews say, but it still needs a lot of work. The gun that replaces the BFG was good, and so was the flamethrower. The sprites for the other weapons were bad though, you need to focus more on how the weapon looks instead of just reusing the pistol and shotgun sprites.

Share this review


Link to review
Guest

Unknown date

  
My ass hurts now. :( 0/5 --Ceeb

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×