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Tweapons

   (11 reviews)
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About This File

A weapon mod with 20 new weapons!

(Numbers are weapon slots)

1-FastChainsaw 2-BFGPistol 2-Laser 6-Railgun 6-Multi_PulseRailgun 6-Railrifle 3-Double-BarrelPlasmaShotgun 4-Plasma_Quaker (There are 2 one fires red and one fire blue) 6-flame_thrower 4-flame_quaker 4-Super__Scope 4-Super_laser 8-BFGNuke 9-Infernolauncher (Enhances BFGNuke + There's a seekermissile one) 0-Dinner_Blaster (JOKE) 0-Super_Dinner_Blaster (JOKE)


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Guest

Unknown date

  
5 stars for being a shitty experience.

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Guest

Unknown date

  
Awful guns and worse implementation. I say stick to the Weapons Resource Wad.

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Guest

Unknown date

  
This mode is in nature disgrace of author. There are not "interesting ideas". Absolutely useless losing of time. 8+4=12 :)

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Guest

Unknown date

  
seen worse. BTW there is a bug with the second weapon when you press 9. it will not stop firing! fix it you twat!

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Guest

Unknown date

  
Absolutely zero effort went into this mod and it shows. Missing sprites everywhere, many weapons use the exact same sprites, the player doesn't actually start with any of the new weapons, and there's a serious problem with weapon slot overflow. 0/5 -ww

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Guest

Unknown date

  
Ugh. All the weapons are derivative of each other, and there aren't any sprites you haven't seen before. I've crapped wads better than this.

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Guest

Unknown date

  
After playing this wad, you have some interesting ideas but how they were executed is the issue. For one thing, slot 9, when deselecting one of the weapons, it automatically starts firing uncontrollably. Also the dual pistols take an extremely long time to come up into the ready position. So I would recommend you look over your wad again and try to get the kinks out. The only weapon that did alright was the flamethrower. You have good ideas but you need to make sure the guns work properly. -Alando1

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Guest

Unknown date

  
I swear your buggy weapons need big help. I realized that your infernolauncher, or what your weapon is named, he has a biggest bug that ive seen in doom history. Like, When you have this weapon switched, and if you switched to another weapon (no matter what weapon) it will start automatically fire and dont stop, and you cant switch to another weapon. Claim this existence that i see rating dropped. Rating you receive 4/5. Sorry for my bad english! :) -DoomRater

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Guest

Unknown date

  
This wad isn't as bad as the other reviews say, but it still needs a lot of work. The gun that replaces the BFG was good, and so was the flamethrower. The sprites for the other weapons were bad though, you need to focus more on how the weapon looks instead of just reusing the pistol and shotgun sprites.

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Guest

Unknown date

  
My ass hurts now. :( 0/5 --Ceeb

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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