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Tweapons

   (11 reviews)
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About This File

A weapon mod with 20 new weapons!

(Numbers are weapon slots)

1-FastChainsaw 2-BFGPistol 2-Laser 6-Railgun 6-Multi_PulseRailgun 6-Railrifle 3-Double-BarrelPlasmaShotgun 4-Plasma_Quaker (There are 2 one fires red and one fire blue) 6-flame_thrower 4-flame_quaker 4-Super__Scope 4-Super_laser 8-BFGNuke 9-Infernolauncher (Enhances BFGNuke + There's a seekermissile one) 0-Dinner_Blaster (JOKE) 0-Super_Dinner_Blaster (JOKE)


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Guest

Unknown date

  
5 stars for being a shitty experience.

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Guest

Unknown date

  
Awful guns and worse implementation. I say stick to the Weapons Resource Wad.

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Guest

Unknown date

  
This mode is in nature disgrace of author. There are not "interesting ideas". Absolutely useless losing of time. 8+4=12 :)

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Guest

Unknown date

  
seen worse. BTW there is a bug with the second weapon when you press 9. it will not stop firing! fix it you twat!

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Guest

Unknown date

  
Absolutely zero effort went into this mod and it shows. Missing sprites everywhere, many weapons use the exact same sprites, the player doesn't actually start with any of the new weapons, and there's a serious problem with weapon slot overflow. 0/5 -ww

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Guest

Unknown date

  
Ugh. All the weapons are derivative of each other, and there aren't any sprites you haven't seen before. I've crapped wads better than this.

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Guest

Unknown date

  
After playing this wad, you have some interesting ideas but how they were executed is the issue. For one thing, slot 9, when deselecting one of the weapons, it automatically starts firing uncontrollably. Also the dual pistols take an extremely long time to come up into the ready position. So I would recommend you look over your wad again and try to get the kinks out. The only weapon that did alright was the flamethrower. You have good ideas but you need to make sure the guns work properly. -Alando1

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Unknown date

  
I swear your buggy weapons need big help. I realized that your infernolauncher, or what your weapon is named, he has a biggest bug that ive seen in doom history. Like, When you have this weapon switched, and if you switched to another weapon (no matter what weapon) it will start automatically fire and dont stop, and you cant switch to another weapon. Claim this existence that i see rating dropped. Rating you receive 4/5. Sorry for my bad english! :) -DoomRater

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Guest

Unknown date

  
This wad isn't as bad as the other reviews say, but it still needs a lot of work. The gun that replaces the BFG was good, and so was the flamethrower. The sprites for the other weapons were bad though, you need to focus more on how the weapon looks instead of just reusing the pistol and shotgun sprites.

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Guest

Unknown date

  
My ass hurts now. :( 0/5 --Ceeb

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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