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Tweapons

   (11 reviews)
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About This File

A weapon mod with 20 new weapons!

(Numbers are weapon slots)

1-FastChainsaw 2-BFGPistol 2-Laser 6-Railgun 6-Multi_PulseRailgun 6-Railrifle 3-Double-BarrelPlasmaShotgun 4-Plasma_Quaker (There are 2 one fires red and one fire blue) 6-flame_thrower 4-flame_quaker 4-Super__Scope 4-Super_laser 8-BFGNuke 9-Infernolauncher (Enhances BFGNuke + There's a seekermissile one) 0-Dinner_Blaster (JOKE) 0-Super_Dinner_Blaster (JOKE)


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Guest

Unknown date

  
5 stars for being a shitty experience.

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Guest

Unknown date

  
Awful guns and worse implementation. I say stick to the Weapons Resource Wad.

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Guest

Unknown date

  
This mode is in nature disgrace of author. There are not "interesting ideas". Absolutely useless losing of time. 8+4=12 :)

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Guest

Unknown date

  
seen worse. BTW there is a bug with the second weapon when you press 9. it will not stop firing! fix it you twat!

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Unknown date

  
Absolutely zero effort went into this mod and it shows. Missing sprites everywhere, many weapons use the exact same sprites, the player doesn't actually start with any of the new weapons, and there's a serious problem with weapon slot overflow. 0/5 -ww

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Guest

Unknown date

  
Ugh. All the weapons are derivative of each other, and there aren't any sprites you haven't seen before. I've crapped wads better than this.

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Guest

Unknown date

  
After playing this wad, you have some interesting ideas but how they were executed is the issue. For one thing, slot 9, when deselecting one of the weapons, it automatically starts firing uncontrollably. Also the dual pistols take an extremely long time to come up into the ready position. So I would recommend you look over your wad again and try to get the kinks out. The only weapon that did alright was the flamethrower. You have good ideas but you need to make sure the guns work properly. -Alando1

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Unknown date

  
I swear your buggy weapons need big help. I realized that your infernolauncher, or what your weapon is named, he has a biggest bug that ive seen in doom history. Like, When you have this weapon switched, and if you switched to another weapon (no matter what weapon) it will start automatically fire and dont stop, and you cant switch to another weapon. Claim this existence that i see rating dropped. Rating you receive 4/5. Sorry for my bad english! :) -DoomRater

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Unknown date

  
This wad isn't as bad as the other reviews say, but it still needs a lot of work. The gun that replaces the BFG was good, and so was the flamethrower. The sprites for the other weapons were bad though, you need to focus more on how the weapon looks instead of just reusing the pistol and shotgun sprites.

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Unknown date

  
My ass hurts now. :( 0/5 --Ceeb

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  • File Reviews

    • By Endless · Posted
      There is a world of WADs waiting for us to find them, especially those catalogued within a certain fame that with the passage of time has been forgotten. If we browse through the Doomwiki or Doomworld forums, we may come across Serenity. A WAD created almost 3 decades ago, a collection of 8 maps for The Ultimate Doom designed by Bjorn Hermans & Holger Nathrath, two prodigies of their time who, despite following different paths, left a certain mark before saying goodbye.   Serenity is a small collection that despite being somewhat outdated with modern standards (25 years later) has certain characteristics as charming as historically important. The interesting thing is that this wad did not stay there, it continued later with interesting inclusions that sought to leave a better taste in the mouth than the previous ones. Of course, it is not the most revolutionary thing in the world, and it has certain elements that were innovative at the time, now we find them a little annoying. No matter how much time passes, I can't just forget about those ancestors who forged the tools for the future. Serenity is one of those.
    • By Zolgia108 · Posted
      i can't give more... sad...   this mapset is awesome from top to bottom, some of the fights are a big fuck you and die but that's just ribbiks style and i love it!   played with GZ, UV difficulty. It was hard to get through some fights, i actually had to cheat once because of something that i would a slightly flaw in the progression in map 6. i basically went through all the map without getting the plasma rifle but i had tons of cells, said rifle wasn't mandatory to get but it was freaking mandatory to use^^ Once i realized i didn't get it i cheated to go back and then i finished the map. Anyway this is a pure gem and it's really inspiring. Now to the next stardate!
    • By Pechudin · Posted
      Quite simply the best MegaWad I've ever played. DooM, like any other game, piece of art or real-life situation has a certain langauge. Upon loading a map you know certain things will happen. There could be keys. Monsters, certainly. Maybe platforming. At any rate, you know certain patterns mean certain things, like a key in the middle of the room or an 'unguarded' Megasphere.   This WAD breaks this langauge. Some keyed doors open up...to a brick wall! Huge open areas that you'd expect to be filled with monsters never do. It brings a certain level of discomfort, but also a sense of wonder. This is not a WAD for those looking for a challenge or fluid fights (since many fights are awkward and very start-and-stop), but for those that like the bizzare and exploration aspect.   So good!
    • By elend · Posted
      A.L.T. quickly emerged as one of my favourite megawads as well. With its "realistic" style maps, that more than once delve into the abstract and surreal and thus form something quite unique and... unsettling. The amount of neat ideas and gimmicks this mapset employs is really quite amazing and I think every single map surprised me in at least one aspect. Be it gameplay, design, atmosphere, or layout. No map is the same and apart from one I really did not like they all play very well. Most surprising of all did they manage to not get me confused and lost, which says a lot. The music was incredibly moody as well.
    • By UnknDoomer · Posted
      For me, at the moment I'm writing this review, #1 WAD of onces that I've played / seen / heared.   Options and things:
      * GZDoom. * Have played with "Complex Doom" modification. * Difficult - "Ultra-Violence". * 100% secrets and enemies. * No annoying maps found.
      * #9 in community top.   Pros:   1. + Great, own, unique style level design. I just tell a few words about some of the levels:

      * MAP07. Bad Reception. Small arena. Tough fight.
      * MAP08. Hide and Seek. Small warehouse map with 18 enemies in total. But this enemies - arches and pinkies. And if you start with the pistol - there is only chain gun on the map in additional to it. If you using Complex Doom add-on - those arches might be way tougher then regular onces.
      * MAP09. Broken Records. A lot of hard enemies in small arena that is look like library.
      * MAP12. Dead End. Nice, circle like, map.
      * MAP15. Gladiator type arena. Literally. First you fight with some upcoming enemies. After "viewers" (another demons) starting to fight with themselfs and you.    
      * MAP20: The Mouth of Madness. The name speaks for itself - from a kind of mouth, from the very start of the map, hordes of demons move directly to the doomguy. And BFG will not save you at all. Strategy here - as fast as you can use switch on the left side of the map (climb the islets) and then run and use switch on the right. Break through the pack of barons to teleport, which is on the right side, in lava, and hide in the top type location. Wait till most of the enemies will kill each other. I've attached some screens.     * MAP21. Indigestion. No ammo or weapons. Only pistol with few shots. Tough enemies. As result you need to use local traps and enemies attack enemies strategy to deal with, in total, 135 of such onces.
      * MAP28. Necropolis. ~ 1411 enemies. And mostly no regular place to hide from them. Few cyberdemons, a lot of cacodemons.
      * MAP30. Game Over. That what can happen if you will play Doom too much... Or, by other hand, some Silent Hill 4: The Room atmosphere here.   2. + Horror-inspired music on some horror like levels. 3. + Combines just fine with "Complex Doom" modification.
      4. + Challenging. 5. + Unexpected gameplay twists.
      Contras:

      Zero, but,

      * - If you play with Complex Doom you can stuck on MAP29 in case here was unique boss and mod just change it to it's own regular one type. So. To proceed further use console, ~, and write there "MAP MAP30". MAP30 can be beaten with pistol start without much troubles.
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