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Pain Hill (PAINHILL.WAD)

   (10 reviews)
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About This File

New map for DOOM II

A small to mid sized level intended as both a gut wrenching Single Player or Coop. experience and a great deathmatch battleground. The name comes from the small hill in the center or the outdoor area. I have given great effort into creating a very good looking level with all the textures aligned properly. The pros might find a few areas that I missed though.

In single and coop. you will find yourself battling demons in a variety of arenas best suited to their fighting abilities. From a pistol dual in dark tunnels, to a wild romp with a revenant, and just possibly a small taste of hell.

For Deathmatch the level is designed to open up fairly well and allow a variety of entrances and exits to the main battle areas. All of the weapons are available, although some may be harder to get than others. I have not been able to test deathmatch with more than 2 players, so let me know how it is.


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Guest

Unknown date

  
Well done, I enjoyed this. 4/5 -Lynxtor

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Guest

Unknown date

  
Not bad, not bad at all -- Brun Ohn

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Guest

Unknown date

  
I liked it

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Memfis

Unknown date

  
Nice classic style map with clever level progression. Very cool lava cave. Fun to play, goes well with mmmus.wad idmus07.

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Guest

Unknown date

  
Too simple of a layout and your too generous with your weapons/ammo and health for those type of monsters. It's not bad but definitely not good.

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Guest

Unknown date

  
Painhill.wad came with Jax01.wad on the PC Gamer disc from June 1997.

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Guest

Unknown date

  
A very good map indeed - blast from the past ! Simplicity and sheer gameplay, what Doom was meant to be...

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Guest

Unknown date

  
Typical '95 map: according to today's standards it has simple layout, spare texture use, almost no decoration, and overall quite poor gameplay. Rated as such: 1/5. However, rated as '95 map: 2/5, because for that time it's not awful but clearly below average. BTW Having said this, I seriously wonder wtf 2 anons rate this one as legendary...

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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