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Pain Hill (PAINHILL.WAD)

   (10 reviews)
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About This File

New map for DOOM II

A small to mid sized level intended as both a gut wrenching Single Player or Coop. experience and a great deathmatch battleground. The name comes from the small hill in the center or the outdoor area. I have given great effort into creating a very good looking level with all the textures aligned properly. The pros might find a few areas that I missed though.

In single and coop. you will find yourself battling demons in a variety of arenas best suited to their fighting abilities. From a pistol dual in dark tunnels, to a wild romp with a revenant, and just possibly a small taste of hell.

For Deathmatch the level is designed to open up fairly well and allow a variety of entrances and exits to the main battle areas. All of the weapons are available, although some may be harder to get than others. I have not been able to test deathmatch with more than 2 players, so let me know how it is.


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Guest

Unknown date

  
Well done, I enjoyed this. 4/5 -Lynxtor

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Guest

Unknown date

  
Not bad, not bad at all -- Brun Ohn

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Guest

Unknown date

  
I liked it

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Memfis

Unknown date

  
Nice classic style map with clever level progression. Very cool lava cave. Fun to play, goes well with mmmus.wad idmus07.

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Guest

Unknown date

  
Too simple of a layout and your too generous with your weapons/ammo and health for those type of monsters. It's not bad but definitely not good.

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Guest

Unknown date

  
Painhill.wad came with Jax01.wad on the PC Gamer disc from June 1997.

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Guest

Unknown date

  
A very good map indeed - blast from the past ! Simplicity and sheer gameplay, what Doom was meant to be...

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Guest

Unknown date

  
Typical '95 map: according to today's standards it has simple layout, spare texture use, almost no decoration, and overall quite poor gameplay. Rated as such: 1/5. However, rated as '95 map: 2/5, because for that time it's not awful but clearly below average. BTW Having said this, I seriously wonder wtf 2 anons rate this one as legendary...

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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