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Pain Hill (PAINHILL.WAD)

   (10 reviews)
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About This File

New map for DOOM II

A small to mid sized level intended as both a gut wrenching Single Player or Coop. experience and a great deathmatch battleground. The name comes from the small hill in the center or the outdoor area. I have given great effort into creating a very good looking level with all the textures aligned properly. The pros might find a few areas that I missed though.

In single and coop. you will find yourself battling demons in a variety of arenas best suited to their fighting abilities. From a pistol dual in dark tunnels, to a wild romp with a revenant, and just possibly a small taste of hell.

For Deathmatch the level is designed to open up fairly well and allow a variety of entrances and exits to the main battle areas. All of the weapons are available, although some may be harder to get than others. I have not been able to test deathmatch with more than 2 players, so let me know how it is.


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Guest

Unknown date

  
Well done, I enjoyed this. 4/5 -Lynxtor

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Guest

Unknown date

  
Not bad, not bad at all -- Brun Ohn

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Guest

Unknown date

  
I liked it

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Memfis

Unknown date

  
Nice classic style map with clever level progression. Very cool lava cave. Fun to play, goes well with mmmus.wad idmus07.

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Guest

Unknown date

  
Too simple of a layout and your too generous with your weapons/ammo and health for those type of monsters. It's not bad but definitely not good.

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Guest

Unknown date

  
Painhill.wad came with Jax01.wad on the PC Gamer disc from June 1997.

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Guest

Unknown date

  
A very good map indeed - blast from the past ! Simplicity and sheer gameplay, what Doom was meant to be...

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Guest

Unknown date

  
Typical '95 map: according to today's standards it has simple layout, spare texture use, almost no decoration, and overall quite poor gameplay. Rated as such: 1/5. However, rated as '95 map: 2/5, because for that time it's not awful but clearly below average. BTW Having said this, I seriously wonder wtf 2 anons rate this one as legendary...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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