Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Those crates are full of staplers

   (28 reviews)
Sign in to follow this  

1 Screenshot

About This File

sucking cock while mapping I guess.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I played it because of the comments that it looks like a 1995 map, well it didn't for me but well worth playing. It's small and without a mistake easy to finish in a first run. coldfusio

Share this review


Link to review
Guest

Unknown date

  
A nice,little 5-10 min. adrenaline rush.4/5-d.d.koop

Share this review


Link to review
Guest

Unknown date

  
4 stars - pretty darn good.

Share this review


Link to review
Guest

Unknown date

  
Not bad for something that was made in 2 hours. 4/5

Share this review


Link to review
Guest

Unknown date

  
Good map again, I've always liked 40oz's style and this doesn't fall short. Well done for two hours.

Share this review


Link to review
Guest

Unknown date

  
4/5!!!

Share this review


Link to review
Guest

Unknown date

  
OMG if I could map like that in 2 hrs I'd have a lot more fun. Bravo.

Share this review


Link to review
Guest

Unknown date

  
This is dated July 2010. It's a modest but fun map with a real classic-style design. It looks and plays like something from 1995 but there's nothing necessarily wrong with that. You fight and kill 110 of those evil baddies with your 'lectric fingers of death (guns) and although there isn't much challenge, the fightin' is non-stop. Designer has a thing for barrels. Odd to have the archvile not quite at the end. Difficulty shaving; gaunt places in face.

Share this review


Link to review
Guest

Unknown date

  
Not bad. It was a fun map.

Share this review


Link to review
Guest

Unknown date

  
You sure do suck cock, 40oz.

Share this review


Link to review
Guest

Unknown date

  
2/5. Boring gameplay. ZZZ ~~That guy from the ST Forums.

Share this review


Link to review
Guest

Unknown date

  
Again: very nice; rather easy. Good looking with nice music and some slightly challenging secret placement for a change! Author needs to learn to not take the sting out of his monster placement with monster-blocking lines though (I'm looking at the Lost Soul part). 4* -Phobus

Share this review


Link to review
Guest

Unknown date

  
This is brilliant, especially considering the time it was made in. 5/5 DeathevokatioN

Share this review


Link to review
Guest

Unknown date

  
Nice small-average length map. Worth a run through.

Share this review


Link to review
Guest

Unknown date

  
There's no point in really saying anything else, this map is awesome. I can't believe you manage to build levels like these in only 2 hours.

Share this review


Link to review
Guest

Unknown date

  
While it's nothing completely groundbreaking, I liked the way this map flows. 4/5 -ww

Share this review


Link to review
Guest

Unknown date

  
Nice design, nothing more.

Share this review


Link to review
Memfis

Unknown date

  
Open a door, see some monsters in the next room, kill them from the entrance. Repeat 2341 times. Boring.

Share this review


Link to review
Guest

Unknown date

  
Great small level. Inspiring design, well designed places. Gameplay is good. Love this! 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
a little hard...good work!

Share this review


Link to review
Guest

Unknown date

  
I have fun in it! And it's looks not bad for 2 hours work, damn! :P 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
A 4-star quality map, lifted to 5 stars considering build time. Well worth playing, 40oz is candidate for mapper of year.

Share this review


Link to review
  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
×