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Huge Slime Reservoir

   (11 reviews)
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This is my first map! Criticism strongly desired.


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Unknown date

  
Hard as hell for me... not bad as first map... good job, but still needed more work! :) The secrets are accessible, but one needed trick but I don't know how and other one you needed hit hidden switch to raise hidden platforms. 3.5/5 -playerlin

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Unknown date

  
:0 Dude, do your thing and don't let that psycho babble about "more gameplay variations" get to you. You tried to account for that in id=16154, and it didn't turn out right. This is doom, and for a first map it's amazing. 5

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Unknown date

  
Slaughtermap with some tricks. Minimal detail but consistent theme. You either like that style or not ; I do. However, one of the secrets seem inaccessible due to a untagged sector blocking it and the other unreachable without an AV jump. 4/5

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Unknown date

  
Damn, this is really good. The last fight was too much for me tho.

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Unknown date

  
I like levels with better architecture (It's not terrible, just really blocky) and smaller, ambush style fights. This is just carnage. Not bad if you dig battles against lotsa baddies, but the level design is as basic as abc.

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Unknown date

  
Maybe the visual design is basic...the level design on the other hand is very well executed, and somewhat advanced. The first room looks like wolfenstein but provides an awesome labyrinth to fight in. The part where you fight the revenants is genius. And stuff! 4/5 -magicsofa

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Unknown date

  
2/5. Fightin seemed like a chore. Needs more gameplay variation

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Unknown date

  
Not bad for your 1st map! It is a very basic slaughter map with next to nothing else gong for it. It's fun for what it is and for being your 1st map I can't complain about that lack of whatever else mappers do to make them really fun. Maybe I should just shut up. What am I talking about I DONNO JUST 4/5!@#@!$%

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Unknown date

  
Don't expect great architecture or smart puzzles, but gameplay like a slaughterfest. From that POV this is a simple but interesting map. Not easy but can be done @ UV. As this is a promising first attempt: an encouraging 4/5.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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