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New Dungeons

   (11 reviews)
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2 Screenshots

About This File

Hello world, this is my first ever created map. It's a very big map for Heretic with plenty of monsters that can give you some challenge. The map's name is `New Dungeons`.


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Guest

Unknown date

  
Very large level and it's pretty detailed. It will run on the original DOS version, but you will be unable to save. As anothe reviewer mentioned, there's just enough emmo to beat the level. I cheated a few times here and there on skill 2, but overall a good map. Took me about 30-40 minutes to complete, but I'd imagine it would take an hour if I wasn't cheating at all. Great first map!

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Unknown date

  
Not the best map to be overlooking. It's a huge level and VERY challenging on hard, but more normal/standard challenging on normal. Play hard at your own risk. A promising first effort. 4/5 +1 for first wad.

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Guest

Unknown date

  
Meh

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Guest

Unknown date

  
A pretty good level. It's very hard, but mostly fair. There's just enough ammo to deal with the baddies. I would expect a level this long to escalate its gameplay along the way, but it didn't really happen; this level features only the first episode monsters and weapons and IMO the last battle was a letdown. 4 stars.

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Unknown date

  
Huge map, really good, very challenging. Finding secrets really helps, as does abusing the gauntlets. Kind of wished it used some more weapons and enemies though - it sticks to the E1 set for both. Still very impressive, especially for a first map.

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Guest

Unknown date

  
Well, this level is hard, and it's huge, I take 1 hour to beat it. A good level I think but..hmm...nothing. 4/5 -playerlin

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Guest

Unknown date

  
This map is REALLY hard on skill 4, but if you tone it down to 3 it's not that hard at all but it's a blast. 5/5 for a quality Heretic map, perhaps the best Heretic think this year save Curse of D'Sparil of course.

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  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
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