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Happy Birthday Esselfortium

   (20 reviews)
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2 Screenshots

About This File

A few days overdue but here you go, man. Love ya :)


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Guest

  
basic and enjoyable

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Guest

Unknown date

  
Just what I've come to expect from 40oz, a relatively small but well done level. His maps need more stars than they have overall in my opinion (example, 3 stars on vmap40.wad? I think that deserves at least 4 easily). An underpraised mapper indeed.

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Guest

Unknown date

  
Yay, birthday cake time! A really good map, again. My only criticism is that it's ridiculously easy (I only got hit once and, yes, I like to brag during people's birthday).

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Guest

Unknown date

  
I finished the map with exactly 1 shotgun shell left...and I didn't even get 100 percent kills:( 4/5

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Guest

Unknown date

  
You know... birthday map. Good techbase style map. Short, simple, nice excess in ammo... Um, blah blah blah.

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Guest

Unknown date

  
The roof feels like it scrapes your head sometimes, and the map feels more jammed then flowing. Average at best.

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Guest

Unknown date

  
Linear, though the detailing is interesting. 3. ~That guy over there

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Memfis

Unknown date

  
shooting monsters in front of you with a shotgun while trying to avoid overabundant shell boxes

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Guest

Unknown date

  
A good map, nothing special. I'm fun when playing it and it's not a bad for a birthday map. Oh, maybe something in it doesn't not work fine on G/ZDooM because I ran out of ammo and some enemies I didn't killed in UV... 4/5 -playerlin

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Guest

Unknown date

  
You know, it was really his mother who did the birthing...5/5 -magicsofa

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Guest

Unknown date

  
Making so many birthday maps makes you look like a whore.

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Guest

Unknown date

  
Much as I'd expect from 40oz at this point. If he'd release a mapset of this quality it'd be great. Fun, easy, couple of nice touches, looks and sounds good. 4* -Phobus

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Guest

Unknown date

  
I will give you 4 out of 5 my friend. Nice little easy level that I didn't want to end. 1-30-11

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Guest

Unknown date

  
5-minutes wad. Solid but not spectacular architecture. Gameplay @ UV is well balanced but nothing special, only basic tactics are necessary to complete it. Very (imo too) much ammo and health makes it even easier. 3.5/5 instead of 4/5 because it is very short and UV is way to easy. As this wad shows potential, I'm curious for a follower.

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Guest

Unknown date

  
Great map, but you probably could have crammed another secret in somewhere.

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Guest

Unknown date

  
I still can't believe you can make such good looking maps in such a small time. Bastard! :)

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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