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Hell for the Doom Hero

   (15 reviews)
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About This File

A map I made in response to a hell-themed doom megawad project.


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rodster

  
Good map. I played it with the D4D mod. 4/5

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Guest

Unknown date

  
It's the sort of wad that is just about worth downloading if you are just looking to play some Doom and aren't feeling picky. But a randomly chosen wad, or replaying and old favourite will probably be more satisfying. It's a simple repetitive map where the main danger is getting snagged by a vertex.

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Guest

Unknown date

  
4/5 just for getting away from the tech theme.

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Guest

Unknown date

  
Not bad for 1 hour of work. Kind of feels like someone cut out a small part of a larger map and stuck it by itself. 3 stars.

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Guest

Unknown date

  
This must be a super speedmap or something. Feels completely unlike something from 40oz. Oh well, maybe hell just isn't his style (stock hell, the UAC Ultra hell was cool).

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Memfis

Unknown date

  
embodiment of mediocrity

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Guest

Unknown date

  
Way too many shells, and the "secret" rocket launcher seemed pointless. This map was in with an appreciable chance of killing me though, which is a rarity from this author. Linear, but nice looking, with a couple of minor overlaps. Really wants to be part of something bigger. 3* -Phobus

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purist

Unknown date

  
Not terrible but not overly interesting either (4/5)

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Guest

Unknown date

  
I still enjoyed it, no matter if it's plain simple. I sometimes like cave maps when they are not confusing. This had some good action although too small. 3.5/5 - Optimus

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Guest

Unknown date

  
very shot...but fun

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Guest

Unknown date

  
1 hour work? You gotta kidding me. :p The secret rocket launcher is near useless because this level is small, even it still usable if you're very careful, but I prefer using shotgun/chaingun. 3.5/5 -playerlin

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Guest

Unknown date

  
This is the only map I've played by 40oz this year that I didn't like. Seemed dull and boring.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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