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Hell for the Doom Hero

   (15 reviews)
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About This File

A map I made in response to a hell-themed doom megawad project.


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rodster

  
Good map. I played it with the D4D mod. 4/5

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Guest

Unknown date

  
It's the sort of wad that is just about worth downloading if you are just looking to play some Doom and aren't feeling picky. But a randomly chosen wad, or replaying and old favourite will probably be more satisfying. It's a simple repetitive map where the main danger is getting snagged by a vertex.

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Guest

Unknown date

  
4/5 just for getting away from the tech theme.

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Guest

Unknown date

  
Not bad for 1 hour of work. Kind of feels like someone cut out a small part of a larger map and stuck it by itself. 3 stars.

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Guest

Unknown date

  
This must be a super speedmap or something. Feels completely unlike something from 40oz. Oh well, maybe hell just isn't his style (stock hell, the UAC Ultra hell was cool).

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Memfis

Unknown date

  
embodiment of mediocrity

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Guest

Unknown date

  
Way too many shells, and the "secret" rocket launcher seemed pointless. This map was in with an appreciable chance of killing me though, which is a rarity from this author. Linear, but nice looking, with a couple of minor overlaps. Really wants to be part of something bigger. 3* -Phobus

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purist

Unknown date

  
Not terrible but not overly interesting either (4/5)

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Guest

Unknown date

  
I still enjoyed it, no matter if it's plain simple. I sometimes like cave maps when they are not confusing. This had some good action although too small. 3.5/5 - Optimus

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Guest

Unknown date

  
very shot...but fun

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Guest

Unknown date

  
1 hour work? You gotta kidding me. :p The secret rocket launcher is near useless because this level is small, even it still usable if you're very careful, but I prefer using shotgun/chaingun. 3.5/5 -playerlin

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Guest

Unknown date

  
This is the only map I've played by 40oz this year that I didn't like. Seemed dull and boring.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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