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Year 2 Kill

   (10 reviews)
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2 Screenshots

About This File

The level has under 800 linedefs 'cos it was made on a shareware program. I've tried to make the most of the linedefs available and used almost all of what I was given. The constraints were probably a good thing 'cos it stopped the level from getting too large - it seems to have settled at a good death match size. The single player lacks a bit because of this, so I tried to make up for it by jamming it full of tricks - don't expect to get through it first time unless you're good.


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Unknown date

  
Ah...too damn hard in UV... ammo isn't enough, the starting would not bad but after get the red skull, the gameplay isn't exist expect you skipped all monsters. The design just random like a 1994/1995 map, it's not like a 2000 map...and using shareware editor isn't a excuse for bad mapping. :p 2/5 -playerlin

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Unknown date

  
Not a masterpiece by any means, but short, claustrophobic and hard as hell. I dare Jodwin to finish this on the first run (he would approve of the ammo frugality as well). 3/5 -Maes

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Unknown date

  
Good map. No reason to give this anything remotely like a "vomit" rating.

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Unknown date

  
It's not bad as a design for a first level, it even has some interesting pathways to walk around rooms and avoid monsters, though the ammo is really few. Also, there are very nice freeware editors out there. 2.5/5 - Optimus

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Unknown date

  
I ruined my keyboard due to all of the vomit that came from my mouth while playing this. So yeah, 0 stars vomit would be a good way rate this. Ruba maps play better than this crap.

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Unknown date

  
The map design is a bit ugly, but in UV is very hard, I finished the map without ammo, and it likes me. 3/5

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Guest

Unknown date

  
Odd level that has potential but as it stand this level is crap. 2/5

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Unknown date

  
Its not a bad level. Pretty hard, but a bit ugly. That can be fixed by texture alignment. Perhaps the author should try making is next map in Doom Builder.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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