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Year 2 Kill

   (10 reviews)
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2 Screenshots

About This File

The level has under 800 linedefs 'cos it was made on a shareware program. I've tried to make the most of the linedefs available and used almost all of what I was given. The constraints were probably a good thing 'cos it stopped the level from getting too large - it seems to have settled at a good death match size. The single player lacks a bit because of this, so I tried to make up for it by jamming it full of tricks - don't expect to get through it first time unless you're good.


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Unknown date

  
Ah...too damn hard in UV... ammo isn't enough, the starting would not bad but after get the red skull, the gameplay isn't exist expect you skipped all monsters. The design just random like a 1994/1995 map, it's not like a 2000 map...and using shareware editor isn't a excuse for bad mapping. :p 2/5 -playerlin

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Unknown date

  
Not a masterpiece by any means, but short, claustrophobic and hard as hell. I dare Jodwin to finish this on the first run (he would approve of the ammo frugality as well). 3/5 -Maes

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Unknown date

  
Good map. No reason to give this anything remotely like a "vomit" rating.

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Unknown date

  
It's not bad as a design for a first level, it even has some interesting pathways to walk around rooms and avoid monsters, though the ammo is really few. Also, there are very nice freeware editors out there. 2.5/5 - Optimus

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Unknown date

  
I ruined my keyboard due to all of the vomit that came from my mouth while playing this. So yeah, 0 stars vomit would be a good way rate this. Ruba maps play better than this crap.

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Unknown date

  
The map design is a bit ugly, but in UV is very hard, I finished the map without ammo, and it likes me. 3/5

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Unknown date

  
Odd level that has potential but as it stand this level is crap. 2/5

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Unknown date

  
Its not a bad level. Pretty hard, but a bit ugly. That can be fixed by texture alignment. Perhaps the author should try making is next map in Doom Builder.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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