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Year 2 Kill

   (10 reviews)
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2 Screenshots

About This File

The level has under 800 linedefs 'cos it was made on a shareware program. I've tried to make the most of the linedefs available and used almost all of what I was given. The constraints were probably a good thing 'cos it stopped the level from getting too large - it seems to have settled at a good death match size. The single player lacks a bit because of this, so I tried to make up for it by jamming it full of tricks - don't expect to get through it first time unless you're good.


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Guest

Unknown date

  
Ah...too damn hard in UV... ammo isn't enough, the starting would not bad but after get the red skull, the gameplay isn't exist expect you skipped all monsters. The design just random like a 1994/1995 map, it's not like a 2000 map...and using shareware editor isn't a excuse for bad mapping. :p 2/5 -playerlin

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Unknown date

  
Not a masterpiece by any means, but short, claustrophobic and hard as hell. I dare Jodwin to finish this on the first run (he would approve of the ammo frugality as well). 3/5 -Maes

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Guest

Unknown date

  
Good map. No reason to give this anything remotely like a "vomit" rating.

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Guest

Unknown date

  
It's not bad as a design for a first level, it even has some interesting pathways to walk around rooms and avoid monsters, though the ammo is really few. Also, there are very nice freeware editors out there. 2.5/5 - Optimus

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Unknown date

  
I ruined my keyboard due to all of the vomit that came from my mouth while playing this. So yeah, 0 stars vomit would be a good way rate this. Ruba maps play better than this crap.

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Unknown date

  
The map design is a bit ugly, but in UV is very hard, I finished the map without ammo, and it likes me. 3/5

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Guest

Unknown date

  
Odd level that has potential but as it stand this level is crap. 2/5

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Guest

Unknown date

  
Its not a bad level. Pretty hard, but a bit ugly. That can be fixed by texture alignment. Perhaps the author should try making is next map in Doom Builder.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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