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Throne of Hell

   (6 reviews)
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Guest

Unknown date

  
You get 5 stars from me. Because I had a blast, but next time please get people from doomworld to playtest your maps as there is no way you can finish this level.

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Guest

Unknown date

  
3.5 stars.. Nice colorful map. I couldnt progress past the first crucifix door without noclipping. Is there a trick ? (Using a recent gzdoom.) The player skins are good, but it gets a little too bizarre at the end. Thanks.

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Unknown date

  
I really enjoyed this one. I loved the imps with multiple eyes. The gameplay was intense enough. The puzzles were less than obvious. The tech levels were good looking and the hell areas were very creative. Overall an atmospheric and enjoyable map. 4 stars

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Unknown date

  
Simply dreadful. Tons of thieved resources, slapped together to make an awful mess. Zdoom-only due to lack of understanding or testing. The map itself (once the gunk is stripped away) is OK if uninspired. For future mapping, keep it simple and try to get the basics right.

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Unknown date

  
Please playtest your map before release it, funny textures replacement but what's wrong with imp's face? 2/5 -playerlin

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Unknown date

  
Bombs out with a "missing patch 737 in texture NATALIE" error on load in prB+. Freezes vanilla at the "R_Init: refresh DOOM demon" stage. Must be a misplaced ZDoom-only abomination. Avoid. - N_A

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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