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Scorching heat

   (30 reviews)
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3 Screenshots

About This File

Pretty large map. Used many different styles of design, start out from cities, towns and ending with standart doom-base style, caves, metal hallways etc. Enjoy!(press f1 for help) This map created by Freedoom Comunity. http://freed00m.forum24.ru/

If you want to use Prboom to play, use the sh_pb.bat to start game(You should extract *.wad file and *.bat files into your Prboom base category).


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Guest

Unknown date

  
this level is really long and confusing as fuck to play. the beginning city area was cool but the hell cave area looked like shit. 2/5

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Guest

Unknown date

  
Huge, but weak : the gameplay is almost non-existant, just run, push the button, kill, run through the corridor, push the button, kill the monsters, run... Detailing is really weird in this map : it just doesn't make it looks better than in Doom 2. Seems that the author doesn't know WHAT he should detail, as most of the work goes into nothing useful, as architecture, for example ! 2/5, just cause it's sure that someone spent a lot of time. But the result isn't good.

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Unknown date

  
Start looked terribly average and didn't inspire me to go further. 3/5

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Unknown date

  
I liked it. Dont forget there is a game-stopping bug trapping player with lift by spidermaster in tiny room.

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Unknown date

  
The city area are good, but others just sucks. Well, not that sucks but I can't resist it and just fuck it. And those shit ruins this wad totally... :( 2/5 -playerlin

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Unknown date

  
It's Playable actually , but really Hard , I completed it in 1 hour etc. Some of locations are really vomit ( Jython's cave , Marat's place) The two last locations looks like the abadoned base with center of hell . Besides all : every map(location) must be completed from start .

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Unknown date

  
This is a mixed bag. Some parts are okay, some are downright terrible. I quit playing about third of the way through. I just didn't have the stamina for this mess.

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Unknown date

  
This map isn't quite as bad as helcv.wad, but fundamentally otherwise it's like the multi-author version of that wad. If you want a chance at some fun in a huge map, try Jade Earth instead. That's a huge map that actually IS worth playing.

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Unknown date

  
Oh, sure, it looks good. Unfortunately, it's an unplayable nonlinear mass (and mess) of switches, doors and twisty little passages, all alike. There's no flow to it at all; gameplay is not just lacking, it's outright nonexistent. A pity, really, since the authors clearly have a lot of skill.

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Unknown date

  
Yes, It is unplayable, or rather uncompletable. Linedef 23223 is a switch which is supposed to open door sector 4329 for the player to teleport at linedef 23235. The problem is that the player cannot reach the switch because linedef 22701 is flagged impassible. If the linedef in question was a gun/impact switch, the whole level is completeable ..... unless I'm missing something.

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Unknown date

  
Boring.

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Unknown date

  
very complicate map..but good job..

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Unknown date

  
Horrible, unplayable pos. The beginning area is mediocre, but it quickly goes downhill.

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Unknown date

  
Like this

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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