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Scorching heat

   (30 reviews)
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3 Screenshots

About This File

Pretty large map. Used many different styles of design, start out from cities, towns and ending with standart doom-base style, caves, metal hallways etc. Enjoy!(press f1 for help) This map created by Freedoom Comunity. http://freed00m.forum24.ru/

If you want to use Prboom to play, use the sh_pb.bat to start game(You should extract *.wad file and *.bat files into your Prboom base category).


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Guest

Unknown date

  
this level is really long and confusing as fuck to play. the beginning city area was cool but the hell cave area looked like shit. 2/5

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Guest

Unknown date

  
Huge, but weak : the gameplay is almost non-existant, just run, push the button, kill, run through the corridor, push the button, kill the monsters, run... Detailing is really weird in this map : it just doesn't make it looks better than in Doom 2. Seems that the author doesn't know WHAT he should detail, as most of the work goes into nothing useful, as architecture, for example ! 2/5, just cause it's sure that someone spent a lot of time. But the result isn't good.

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Unknown date

  
Start looked terribly average and didn't inspire me to go further. 3/5

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Guest

Unknown date

  
I liked it. Dont forget there is a game-stopping bug trapping player with lift by spidermaster in tiny room.

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Guest

Unknown date

  
The city area are good, but others just sucks. Well, not that sucks but I can't resist it and just fuck it. And those shit ruins this wad totally... :( 2/5 -playerlin

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Guest

Unknown date

  
It's Playable actually , but really Hard , I completed it in 1 hour etc. Some of locations are really vomit ( Jython's cave , Marat's place) The two last locations looks like the abadoned base with center of hell . Besides all : every map(location) must be completed from start .

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Unknown date

  
This is a mixed bag. Some parts are okay, some are downright terrible. I quit playing about third of the way through. I just didn't have the stamina for this mess.

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Guest

Unknown date

  
This map isn't quite as bad as helcv.wad, but fundamentally otherwise it's like the multi-author version of that wad. If you want a chance at some fun in a huge map, try Jade Earth instead. That's a huge map that actually IS worth playing.

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Unknown date

  
Oh, sure, it looks good. Unfortunately, it's an unplayable nonlinear mass (and mess) of switches, doors and twisty little passages, all alike. There's no flow to it at all; gameplay is not just lacking, it's outright nonexistent. A pity, really, since the authors clearly have a lot of skill.

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Unknown date

  
Yes, It is unplayable, or rather uncompletable. Linedef 23223 is a switch which is supposed to open door sector 4329 for the player to teleport at linedef 23235. The problem is that the player cannot reach the switch because linedef 22701 is flagged impassible. If the linedef in question was a gun/impact switch, the whole level is completeable ..... unless I'm missing something.

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Guest

Unknown date

  
Boring.

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Guest

Unknown date

  
very complicate map..but good job..

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Guest

Unknown date

  
Horrible, unplayable pos. The beginning area is mediocre, but it quickly goes downhill.

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Unknown date

  
Like this

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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