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TNT: Renascence (episode 1)

   (47 reviews)
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About This File

TNT: Renascence (episode 1) is a remake of the first episode (11 levels) of TeamTNT's original TNT: Evolution.

All levels are designed for 'vanilla' Doom2 or Final Doom executables and "compatible" with their limits. TNT.WAD must be used as IWAD, "-complevel 4" for PrBoom/+.


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P41R47

  

Eternal shows one more time how much he loves TNT: Evilution.

 

Sincerely, i can't show him how much i appreaciate this love.

It just made verything right, even the quirky designs of the original team are respected here, and impproves with hist vast knowledge an excellence on mapping.

 

Eternal, i can only wait for you to, someday, revisit this project and make a full Renascence for this much beloved IWAD.

 

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Valboom

  

very nice Tnt Episode.

 

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Erick

  

Faithful recreation of the first 11 maps of TNT: Evilution, with levels similar to their original counterparts but having enough differences to make it a refreshing experience. While TNT: Evilution have its flaws and this PWAD still carries some of the more infamous ones (MAP08: Metal comes to mind), this is still a solid set of levels that captured the sense of adventure and exploration that is present in the TNT IWAD.

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Guest

Unknown date

  
Remakes are never better than the originals and this happened to be a remake of something not so good.

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Guest

Unknown date

  
Renascence is to TNT what Remain1 is to Doom2, sortof. Pretty good work, even if the map04 reinterpretation could be better in my opinion. ~Naan

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Guest

Unknown date

  
Not bad. You did a pretty good job recreating the levels from TNT.

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Guest

Unknown date

  
Captures the TNT feel very well. Not a big fan of Evilution, but I enjoyed these for the most part. Some of the original maps (Map08, Map11) just weren't salvageable, and Map06 felt like I downgrade from the original. Still, 4/5 for making tnt levels I don't hate.

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Unknown date

  
Enjoyed it immensely. It kept the style of the original whilst keeping things new and with Eternal's trademark style. Very good. 5 stars. -TRRobin.

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Guest

Unknown date

  
This was really awesome. I felt like I was low on ammo the first few maps but other than that the whole thing was just amazing. Good work, I'm hoping to see a remake for the rest of the maps. 5/5 -High Flyin' Ryan

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Unknown date

  
Good remake, not bad for TNT fans, but it's a little hard...stopped play at map07, because I get boring on that, like the original TNT. :p 4/5 -playerlin

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Guest

Unknown date

  
Some maps are better than the originals. Other maps only capture the essence. In any case good job. 5/5

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Unknown date

  
Make a map12-map32, because it just looks AWESOME!!! 5/5

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Unknown date

  
ok, ill admit this is a tough 1 to rate. while it is very frustrating i gotta give gameplay a 1 of 5. design is good so that gets 4 of 5. and this gave me teh idea of mah new wad Doom 2 Rennaisance which makes me wanna rate misc. as 5/5. average=3 1/3 of 5 but ill be nice and give it 4, but only becuz it helped me create mah in-progress wad that is rly fun -TSC

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Unknown date

  
Eternal can do no wrong. My favorite mapper that's still makin maps. - DeathevokatioN

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Guest

Unknown date

  
Great, high-quality work.

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Unknown date

  
MAP01 had me worried that the whole mapset was going to be too easy, as I didn't get hit once. However I'd managed to die on MAP07, so the difficulty had curved nicely. Certainly has the feel of the original, but perhaps sticks a little to close to the principles, as I'm not much of an Evilution fan. 4* - Phobus

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Unknown date

  
i really enjoyed this. It was cool "recognizing" the maps from the original TNT. Because of nostalgia, I`* m giving this a 5*

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Unknown date

  
Excellent work I see here! :D

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Unknown date

  
Really fun! Thanks!

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Guest

Unknown date

  
A very impressive remake. I'm six maps in. Personally, I would have preferred if you were less faithful to the original (I don't think the original TNT is that good). Thanks for sharing.

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Guest

Unknown date

  
Some like TNT and some don't, I however do. 5/5

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Guest

Unknown date

  
Very good job Eternal. 5/5

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Unknown date

  
is it really made by TNT team? I can feel 'fake' in it.

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Guest

Unknown date

  
good job. waiting for episode 2!*****

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Guest

Unknown date

  
some fun stuff right here

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  • File Reviews

    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
    • By P41R47 · Posted
      I really loved this mapset. There are just smooth details, just little neat hints about what is going on. And the music really take things up to eleven.   The maps are not really complex, but they quitly fulfill the role for what they were designed. And it would be really cool if this was a full mapset. Maybe not, but two more maps to use the message screen after map20 would round up the experience quite a lot. The maps range from totally atmospheric maps, to sprawling with challenging but moderated encounters. Some are challenging, some are not soo much, but all in all, its a great mapset with awesome music and being a good farewell song to the mapping scene by this authors.   Thanks Black Star Coven, you really know how to set the mood and to create a really claustrophobic and mysterious atmosphere.
    • By UnknDoomer · Posted
      Options and things:   * GZDoom. * Have played with "Complex Doom" modification. * Difficult - "Ultra-Violence". * 100% secrets and enemies (if not count #33). Finished 32 levels, didn't get into #33. I guess to get there you need to choose right teleport (?) on secret map #32. But I don't know for sure. * A lot of cyberdemons and skeletons. Really a lot. * Enough number of save/load required with such options. * A lot of hard maps. Especially secret onces #31, 32. As for regular - 21,22,30.   Pros:   1. + Starting maps is fine. Small, well constructed, not much enemies (less then 150). 2. + MAP 29 (Ticket to Eternity). Nice design. 3. + Challenging. 4. + Combines fine with "Complex Doom" modification. 5. + Good sequel to "Plutonia Experiment". But someone probably will not like local huge maps. 6. + Ammo balance. Especially in case of using Complex Doom.   Contras:   1. - Annoying door switches on some maps. 2. - MAP31 has 2 bugs.   * Area with the credits and items isn't accessable. Seems to switch not working. * 524/534 enemies. Some probably didn't teleport... or something else. Can't get 100% here.
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