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Realm of Cheogsh

   (56 reviews)
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"Realm of Cheogsh" (unofficially a.k.a as "Cheogsh 3") is the final part of "Cheogsh" series. The wad consists of 3 large levels united in a hub. It is recommended to play in this wad only in a OpenGL-mode, because otherwise, in software mode, ROCH's features, like 3D-floors and dynamic light are absent, and you can't enjoy them (also this concerns of the all "Cheogsh" series as well). Jumping and mouselook are also necessary, since this wad requires free mouselook. Standard sector light mode is recommended.

The story is a continuation of "Cheogsh 2": this time you find yourself on a shore of a mysterious island , and while investigating it, you will find a lot of interesting things, and meet very worthy opponents... Have a good game!


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Guest

  
Solid, if annoying. More straightforward than previous Cheogsh, thus easier to complete without constantly consulting YT walktroughs. Visuals are such that this wad looks almost like user-made Quake map at times. However, it suffers from some godawful bossfights and author's apparent love of first person platforming: volcano map is already suffers from bad platforming, together cheapness such as those shield-wearing monsters at the target points, and final map is sadly almost made of platforming.

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Guest

  
This episode can be infuriating at times, no questions there. But, despite that, it is a remarkable achievement in GZDoom modding.

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Guest

  
Epic visuals are the best thing here, by far. This wad suffers from horribly cheap difficulty, made even worse by cheap monster placement (entire first map is chock full of sniping monsters with homing missiles) and some annoying new monsters, frustrating boss fights (if only there was a health bar for boss enemies, so one can see how much their ultra-bloated HP pool is left), some difficult first person platforming (enjoy making precise jumps while fired at)...

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Unknown date

  
It lags like hell. The maps are doable, but the lag is a strong heavy factor. It's just 3 maps too. I am usually lenient on big maps in non-megawads, but they got to be really good (and no lag too, lol). ~1/5

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Nice job! The first map os epic, the third is amazing. I want more...

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Guest

Unknown date

  
Well, this wad is a mix bag, I like it but it's hard and Map01 has serious fps drop problem, annoying trace project/hitscan monsters and boring trials process. Map02/Map03 are OK and looking good(well, Map03 isn't looking good, it's boring as Map01). Ending just a little sucks... Uh, it's epic for sure but I think it shouldn't be made so hard/so annoying for epic. :p 3.5/5

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I liked the previous Cheogshs, but this one is not so good... I's just DIFFERENT. And the final level is boring, really boring. Hope I won't be banned on the Doom Power forum for not praising this wad))) 3/5, -Evilhog

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Unknown date

  
Mixed bag. Amount of work: 5/5. Map layout: 5/5. Excellent ambiance: 5/5. Adventure: 5/5. Monster placement (UV): 2/5 because it is too often hopelessly (f.e. way too many hitscanners, too little weapons / ammo in the start map, absurd hard boss monsters) - which is quite a pity... Overall: 4/5, but would be real legendary thus 5/5 after improved monster placement. BTW I like the Russian (?) song, don't understand, but sounds nice. Thanks for sharing.

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Unknown date

  
Like the last two in the series, Realm of Cheogsh is quite unbalanced in Ultra Violence difficulty level. At some points in the wad you can get stuck because you don't have enough ammo to make it through the next room, and the author's liberal placement of archviles makes it really frustrating. Also, those flying things with the hitscan lasers are horrible, and as others have stated, the soul harvesters are tedious to fight.

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In spite, I like oldschool style, this wad is one of the most beautiful, I ever played.. All levels look realistic, but wad still seems that we play Doom. 5/5

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Guest

Unknown date

  
An amazing set of levels with a great atmosphere. For those of you they said that it was to hard: turn the brightness up in gzdoom and play more carefully, its really not very difficult. If you still can't beat it, the "I'm to Young to Die!" difficulty setting is there for a reason.

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Yult-I enjoyed this wad! It's boss fights and scenery were just spectacular! However, the one flaw I could pick out was that, it did not hone back to the originals. I't would have been cool to revisit the fist game's island, but with the ruins he used in this one. Overall 4/5

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Guest

Unknown date

  
This is awesome stuff, per usual. Great music, awesome graphics, challenging game play, eerie lighting, and a lot of creativity. But it kind of fell apart towards the end. The Air boss was kind of silly looking in my opinion, and the final map just didn't work for me. It looked too "Deus Vult II" instead of "Cheogsh." But, overally, very good work :). 4/5

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Guest

Unknown date

  
Great. :) City of Despair =

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Guest

Unknown date

  
Beautiful mapping but the first map is far too big, couldn't play it without terrible FPS drop every few seconds. Totally unplayable for me :/

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Guest

Unknown date

  
This is a horrible anti-doom like wad. For that 0 stars. (P.S. 1 star because the random russian jazz :)

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Guest

Unknown date

  
Good GZDoom wad.

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NuMetalManiak

Unknown date

  
this is the only Cheogsh map I've actually completed, and it took me about four hours to do. thanks to those annoying puzzles like the trial of fire switch puzzle and the trial of air. also, the railgun octabrains and faraway soul harvesters don't help, and neither does the cheeky music or the lagging. but regardless, Shadowman delivers exceptionally with this one. good luck to secret hunters.

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This was almost unplayable. Those Soul Harvesters are killing all the fun, because you have to hide behind every corner. Visuals would be 5/5, that's for sure, but gameplay is just 2/5. And also what's up with the stupid russian music?? That totally kills the atmosphere!! -2 stars for that.

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Guest

Unknown date

  
"Realm of Cheogsh" is the best of Cheogsh's serie.

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Half way thorugh the first level. A little on the dark side (makes it a bit hard too), but great maps set their own tempo. And this is a great map. 5/5!

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Guest

Unknown date

  
Gorgeous, challenging, creepy, and epic. I loved it save for the last map, which didn't seem to fit, visually. Great work, though, yet again! 4/5

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Hitscan bosses from too far away to even shoot. Mini-revenants with deadly hitscan bullets that you can hardly even see. Soul harvesters throwing utterly annoying homing fireballs from every corner - far too distant to kill, so you must keep trying until you manage to miraculously avoid them. Those are just the most significant gameplay flaws this package has to offer. This was takes style over substance to never-before-seen highs. I'm not even talking about other aspects, it doesn't even matter. 0/5

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VylePhinder

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Super fucking awesome amazing (and you get good use of sniper sights if you're playing Brutal Doom) 5/5

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Guest

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Just a classic GZDoom Shadowman wad with good architecture, good atmosphere, a lot of work, and bad gameplay. 3/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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