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Realm of Cheogsh

   (56 reviews)
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"Realm of Cheogsh" (unofficially a.k.a as "Cheogsh 3") is the final part of "Cheogsh" series. The wad consists of 3 large levels united in a hub. It is recommended to play in this wad only in a OpenGL-mode, because otherwise, in software mode, ROCH's features, like 3D-floors and dynamic light are absent, and you can't enjoy them (also this concerns of the all "Cheogsh" series as well). Jumping and mouselook are also necessary, since this wad requires free mouselook. Standard sector light mode is recommended.

The story is a continuation of "Cheogsh 2": this time you find yourself on a shore of a mysterious island , and while investigating it, you will find a lot of interesting things, and meet very worthy opponents... Have a good game!


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Guest

  
Solid, if annoying. More straightforward than previous Cheogsh, thus easier to complete without constantly consulting YT walktroughs. Visuals are such that this wad looks almost like user-made Quake map at times. However, it suffers from some godawful bossfights and author's apparent love of first person platforming: volcano map is already suffers from bad platforming, together cheapness such as those shield-wearing monsters at the target points, and final map is sadly almost made of platforming.

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Guest

  
This episode can be infuriating at times, no questions there. But, despite that, it is a remarkable achievement in GZDoom modding.

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Guest

  
Epic visuals are the best thing here, by far. This wad suffers from horribly cheap difficulty, made even worse by cheap monster placement (entire first map is chock full of sniping monsters with homing missiles) and some annoying new monsters, frustrating boss fights (if only there was a health bar for boss enemies, so one can see how much their ultra-bloated HP pool is left), some difficult first person platforming (enjoy making precise jumps while fired at)...

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Unknown date

  
It lags like hell. The maps are doable, but the lag is a strong heavy factor. It's just 3 maps too. I am usually lenient on big maps in non-megawads, but they got to be really good (and no lag too, lol). ~1/5

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Unknown date

  
Nice job! The first map os epic, the third is amazing. I want more...

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Guest

Unknown date

  
Well, this wad is a mix bag, I like it but it's hard and Map01 has serious fps drop problem, annoying trace project/hitscan monsters and boring trials process. Map02/Map03 are OK and looking good(well, Map03 isn't looking good, it's boring as Map01). Ending just a little sucks... Uh, it's epic for sure but I think it shouldn't be made so hard/so annoying for epic. :p 3.5/5

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I liked the previous Cheogshs, but this one is not so good... I's just DIFFERENT. And the final level is boring, really boring. Hope I won't be banned on the Doom Power forum for not praising this wad))) 3/5, -Evilhog

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Unknown date

  
Mixed bag. Amount of work: 5/5. Map layout: 5/5. Excellent ambiance: 5/5. Adventure: 5/5. Monster placement (UV): 2/5 because it is too often hopelessly (f.e. way too many hitscanners, too little weapons / ammo in the start map, absurd hard boss monsters) - which is quite a pity... Overall: 4/5, but would be real legendary thus 5/5 after improved monster placement. BTW I like the Russian (?) song, don't understand, but sounds nice. Thanks for sharing.

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Unknown date

  
Like the last two in the series, Realm of Cheogsh is quite unbalanced in Ultra Violence difficulty level. At some points in the wad you can get stuck because you don't have enough ammo to make it through the next room, and the author's liberal placement of archviles makes it really frustrating. Also, those flying things with the hitscan lasers are horrible, and as others have stated, the soul harvesters are tedious to fight.

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Unknown date

  
In spite, I like oldschool style, this wad is one of the most beautiful, I ever played.. All levels look realistic, but wad still seems that we play Doom. 5/5

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Unknown date

  
An amazing set of levels with a great atmosphere. For those of you they said that it was to hard: turn the brightness up in gzdoom and play more carefully, its really not very difficult. If you still can't beat it, the "I'm to Young to Die!" difficulty setting is there for a reason.

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Yult-I enjoyed this wad! It's boss fights and scenery were just spectacular! However, the one flaw I could pick out was that, it did not hone back to the originals. I't would have been cool to revisit the fist game's island, but with the ruins he used in this one. Overall 4/5

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Unknown date

  
This is awesome stuff, per usual. Great music, awesome graphics, challenging game play, eerie lighting, and a lot of creativity. But it kind of fell apart towards the end. The Air boss was kind of silly looking in my opinion, and the final map just didn't work for me. It looked too "Deus Vult II" instead of "Cheogsh." But, overally, very good work :). 4/5

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Guest

Unknown date

  
Great. :) City of Despair =

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Guest

Unknown date

  
Beautiful mapping but the first map is far too big, couldn't play it without terrible FPS drop every few seconds. Totally unplayable for me :/

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Guest

Unknown date

  
This is a horrible anti-doom like wad. For that 0 stars. (P.S. 1 star because the random russian jazz :)

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Guest

Unknown date

  
Good GZDoom wad.

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NuMetalManiak

Unknown date

  
this is the only Cheogsh map I've actually completed, and it took me about four hours to do. thanks to those annoying puzzles like the trial of fire switch puzzle and the trial of air. also, the railgun octabrains and faraway soul harvesters don't help, and neither does the cheeky music or the lagging. but regardless, Shadowman delivers exceptionally with this one. good luck to secret hunters.

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This was almost unplayable. Those Soul Harvesters are killing all the fun, because you have to hide behind every corner. Visuals would be 5/5, that's for sure, but gameplay is just 2/5. And also what's up with the stupid russian music?? That totally kills the atmosphere!! -2 stars for that.

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Guest

Unknown date

  
"Realm of Cheogsh" is the best of Cheogsh's serie.

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Unknown date

  
Half way thorugh the first level. A little on the dark side (makes it a bit hard too), but great maps set their own tempo. And this is a great map. 5/5!

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Guest

Unknown date

  
Gorgeous, challenging, creepy, and epic. I loved it save for the last map, which didn't seem to fit, visually. Great work, though, yet again! 4/5

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Hitscan bosses from too far away to even shoot. Mini-revenants with deadly hitscan bullets that you can hardly even see. Soul harvesters throwing utterly annoying homing fireballs from every corner - far too distant to kill, so you must keep trying until you manage to miraculously avoid them. Those are just the most significant gameplay flaws this package has to offer. This was takes style over substance to never-before-seen highs. I'm not even talking about other aspects, it doesn't even matter. 0/5

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VylePhinder

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Super fucking awesome amazing (and you get good use of sniper sights if you're playing Brutal Doom) 5/5

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Guest

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Just a classic GZDoom Shadowman wad with good architecture, good atmosphere, a lot of work, and bad gameplay. 3/5

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  • File Reviews

    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
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