Credits
Guest for fire effects and some textures; Nil, Dragon Hunter, Falcor for beta-testing; Jake Crusher, Arsenikum and Zer0 for localization into English; Matt Uelmen, Michael Hoenig, Unreal Team for music; id Software for Doom and Quake; Raven Software for Hexen and Hexen II; Blizzard Entertainment for Diablo and Diablo II; Monolith Productions for Blood; Clive Barker's Undying, 3D Realms for Duke3d, Graf Zahl for GZDoom, Tormentor667 for TCOTD and UT&T, KDIZD team for new monsters; Furret for his unfinished map Temple of Despair, Klon for titlepic graphics, 3EPHOEd for Russian Doom Builder.
Text File
===========================================================================
Advanced engine needed : GZdoom 1-4-8 and higher
Primary purpose : Single play
===========================================================================
Title : Realm of Cheogsh
Filename : roch.wad
Release date : 21.08.2010
Author : Shadowman
Email Address : ishadowman@mail.ru
Other Files By Author : Hellfire, Cheogsh, Kobal, Grid32(3 maps), Yuggot,
Inflation Bay, Da Will (1 map), Downhell,
Kobal 2, Heroes' Tales (8 maps), Cheogsh 2,
Hellfire 2, Pi2, 5years, Pieklo, Freak5 (1 map).
Misc. Author Info : Russia, Moscow
Description : "Realm of Cheogsh" (unofficially a.k.a as
"Cheogsh 3") is the final part of "Cheogsh"
series. The wad consists of 3 large levels
united in a hub. It is recommended to play in
this wad only in a OpenGL-mode, because
otherwise, in software mode, ROCH's features,
like 3D-floors and dynamic light are absent,
and you can't enjoy them (also this concerns of
the all "Cheogsh" series as well). Jumping and
mouselook are also necessary, since this wad
requires free mouselook. Standard sector light
mode is recommended.
The story is a continuation of "Cheogsh 2":
this time you find yourself on a shore of
a mysterious island , and while investigating
it, you will find a lot of interesting things,
and meet very worthy opponents...
Have a good game!
Additional Credits to : Guest for fire effects and some textures;
Nil, Dragon Hunter, Falcor for beta-testing;
Jake Crusher, Arsenikum and Zer0 for
localization into English;
Matt Uelmen, Michael Hoenig, Unreal Team for
music;
id Software for Doom and Quake;
Raven Software for Hexen and Hexen II;
Blizzard Entertainment for Diablo and Diablo II;
Monolith Productions for Blood;
Clive Barker's Undying, 3D Realms for Duke3d,
Graf Zahl for GZDoom, Tormentor667 for TCOTD and
UT&T, KDIZD team for new monsters;
Furret for his unfinished map Temple of Despair,
Klon for titlepic graphics,
3EPHOEd for Russian Doom Builder.
===========================================================================
* What is included *
New levels : 3
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : map01-map03
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : Jumps, crouches are needed
Difficulty Settings : Yes
Known bugs: : none
Tested With : GZDoom 1-4-1, GZDoom 1-4-8 (R762),
GZDoom 1-4-8 (R814)
* Construction *
Base : New from scratch
Build Time : 11.05.2008 - 21.08.2010
Editor(s) used : Doom Builder 1.68 (3EPHOEd edition), XWE 1.16,
Photoshop CS 8.0, Audio Edit Magic 9.2.15,
Cowon JetAudio 6.21.
* Copyright / Permissions *
Authors may NOT use these levels as a base to build additional levels.
Authors may use the resources in this wad as long as you give the original
author credit.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: -