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Realm of Cheogsh

   (56 reviews)
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About This File

"Realm of Cheogsh" (unofficially a.k.a as "Cheogsh 3") is the final part of "Cheogsh" series. The wad consists of 3 large levels united in a hub. It is recommended to play in this wad only in a OpenGL-mode, because otherwise, in software mode, ROCH's features, like 3D-floors and dynamic light are absent, and you can't enjoy them (also this concerns of the all "Cheogsh" series as well). Jumping and mouselook are also necessary, since this wad requires free mouselook. Standard sector light mode is recommended.

The story is a continuation of "Cheogsh 2": this time you find yourself on a shore of a mysterious island , and while investigating it, you will find a lot of interesting things, and meet very worthy opponents... Have a good game!


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Guest

  
Solid, if annoying. More straightforward than previous Cheogsh, thus easier to complete without constantly consulting YT walktroughs. Visuals are such that this wad looks almost like user-made Quake map at times. However, it suffers from some godawful bossfights and author's apparent love of first person platforming: volcano map is already suffers from bad platforming, together cheapness such as those shield-wearing monsters at the target points, and final map is sadly almost made of platforming.

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Guest

  
This episode can be infuriating at times, no questions there. But, despite that, it is a remarkable achievement in GZDoom modding.

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Guest

  
Epic visuals are the best thing here, by far. This wad suffers from horribly cheap difficulty, made even worse by cheap monster placement (entire first map is chock full of sniping monsters with homing missiles) and some annoying new monsters, frustrating boss fights (if only there was a health bar for boss enemies, so one can see how much their ultra-bloated HP pool is left), some difficult first person platforming (enjoy making precise jumps while fired at)...

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Unknown date

  
It lags like hell. The maps are doable, but the lag is a strong heavy factor. It's just 3 maps too. I am usually lenient on big maps in non-megawads, but they got to be really good (and no lag too, lol). ~1/5

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Unknown date

  
Nice job! The first map os epic, the third is amazing. I want more...

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Guest

Unknown date

  
Well, this wad is a mix bag, I like it but it's hard and Map01 has serious fps drop problem, annoying trace project/hitscan monsters and boring trials process. Map02/Map03 are OK and looking good(well, Map03 isn't looking good, it's boring as Map01). Ending just a little sucks... Uh, it's epic for sure but I think it shouldn't be made so hard/so annoying for epic. :p 3.5/5

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Unknown date

  
I liked the previous Cheogshs, but this one is not so good... I's just DIFFERENT. And the final level is boring, really boring. Hope I won't be banned on the Doom Power forum for not praising this wad))) 3/5, -Evilhog

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Unknown date

  
Mixed bag. Amount of work: 5/5. Map layout: 5/5. Excellent ambiance: 5/5. Adventure: 5/5. Monster placement (UV): 2/5 because it is too often hopelessly (f.e. way too many hitscanners, too little weapons / ammo in the start map, absurd hard boss monsters) - which is quite a pity... Overall: 4/5, but would be real legendary thus 5/5 after improved monster placement. BTW I like the Russian (?) song, don't understand, but sounds nice. Thanks for sharing.

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Unknown date

  
Like the last two in the series, Realm of Cheogsh is quite unbalanced in Ultra Violence difficulty level. At some points in the wad you can get stuck because you don't have enough ammo to make it through the next room, and the author's liberal placement of archviles makes it really frustrating. Also, those flying things with the hitscan lasers are horrible, and as others have stated, the soul harvesters are tedious to fight.

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Unknown date

  
In spite, I like oldschool style, this wad is one of the most beautiful, I ever played.. All levels look realistic, but wad still seems that we play Doom. 5/5

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Unknown date

  
An amazing set of levels with a great atmosphere. For those of you they said that it was to hard: turn the brightness up in gzdoom and play more carefully, its really not very difficult. If you still can't beat it, the "I'm to Young to Die!" difficulty setting is there for a reason.

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Yult-I enjoyed this wad! It's boss fights and scenery were just spectacular! However, the one flaw I could pick out was that, it did not hone back to the originals. I't would have been cool to revisit the fist game's island, but with the ruins he used in this one. Overall 4/5

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Guest

Unknown date

  
This is awesome stuff, per usual. Great music, awesome graphics, challenging game play, eerie lighting, and a lot of creativity. But it kind of fell apart towards the end. The Air boss was kind of silly looking in my opinion, and the final map just didn't work for me. It looked too "Deus Vult II" instead of "Cheogsh." But, overally, very good work :). 4/5

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Guest

Unknown date

  
Great. :) City of Despair =

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Guest

Unknown date

  
Beautiful mapping but the first map is far too big, couldn't play it without terrible FPS drop every few seconds. Totally unplayable for me :/

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Guest

Unknown date

  
This is a horrible anti-doom like wad. For that 0 stars. (P.S. 1 star because the random russian jazz :)

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Guest

Unknown date

  
Good GZDoom wad.

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NuMetalManiak

Unknown date

  
this is the only Cheogsh map I've actually completed, and it took me about four hours to do. thanks to those annoying puzzles like the trial of fire switch puzzle and the trial of air. also, the railgun octabrains and faraway soul harvesters don't help, and neither does the cheeky music or the lagging. but regardless, Shadowman delivers exceptionally with this one. good luck to secret hunters.

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Unknown date

  
This was almost unplayable. Those Soul Harvesters are killing all the fun, because you have to hide behind every corner. Visuals would be 5/5, that's for sure, but gameplay is just 2/5. And also what's up with the stupid russian music?? That totally kills the atmosphere!! -2 stars for that.

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Guest

Unknown date

  
"Realm of Cheogsh" is the best of Cheogsh's serie.

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Guest

Unknown date

  
Half way thorugh the first level. A little on the dark side (makes it a bit hard too), but great maps set their own tempo. And this is a great map. 5/5!

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Guest

Unknown date

  
Gorgeous, challenging, creepy, and epic. I loved it save for the last map, which didn't seem to fit, visually. Great work, though, yet again! 4/5

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Unknown date

  
Hitscan bosses from too far away to even shoot. Mini-revenants with deadly hitscan bullets that you can hardly even see. Soul harvesters throwing utterly annoying homing fireballs from every corner - far too distant to kill, so you must keep trying until you manage to miraculously avoid them. Those are just the most significant gameplay flaws this package has to offer. This was takes style over substance to never-before-seen highs. I'm not even talking about other aspects, it doesn't even matter. 0/5

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VylePhinder

Unknown date

  
Super fucking awesome amazing (and you get good use of sniper sights if you're playing Brutal Doom) 5/5

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Guest

Unknown date

  
Just a classic GZDoom Shadowman wad with good architecture, good atmosphere, a lot of work, and bad gameplay. 3/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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