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The Hatch

   (21 reviews)
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13 Screenshots

About This File

This is my first completed level, but it's about 10x the size of anything I ever made :o (and has a beginning and an end :) It just kept growing until it had a finished/"closed" layout, so i tried to make something sensible out of it :)

The theme i started experimenting with set the map mostly on a grid of 32, but there's some finer detail here and there. (altough this is nowhere as odd and unusual as the "real" grid 32 maps)

Partly inspired by E1, the Grid 32 map(set)s, and MAP01 of "No Rest for The Living"

Looks best in GZDoom GL mode, with dynamic lights enabled but it plays just as well in PrBoom+. (Note: you should raise the sound channels above 8 in PrBoom, because the ambient sounds sometimes cut out other sounds)


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Zahid

  
Awesome map...a techbase out of stock texture...bit complex but layout is good enough to memorize..new sounds effects gets monster sounds mute at times..refreshing lightning,gameplay is balanced not trap oriented rather classic..for a first attempt this map is Extraordinary...

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Guest

  
Very nice base themed lvl, with some good ideas, detailing and monster placement, i liked the enviromental sounds and liquid splash effects, good job, the only thing i didn't understand is why there's a biohazard suit in one secret while there wasnt any damaging floor around, and damaging a revenant gave bullet pufs instead of blood effects, other then that 4/5 -Archy-

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Lightning Hunter

  
Great map that has no dull parts whatsoever. The game play is just the right challenge, although there was a bit too much ammo toward the end. I found myself admiring all the detail in this map!

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Guest

Unknown date

  
Holy shit, what a fucking good of first map! It's kicked my ass with its awesomeness, I love it, keep mapping more please. :D 4.5/5 -playerlin

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Guest

Unknown date

  
Really solid stuff here. And this is your first wad? Good work! 5/5

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Guest

Unknown date

  
Great stuff, a well-deserved 5 stars. By all means, keep it up!

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Guest

Unknown date

  
simply, wow.

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Guest

Unknown date

  
Nice use of stock textures. 5/5, because combo breakers are fags.

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Guest

Unknown date

  
Enjoyable - very good texturing and monster placement. The switchback layout leading back thru previously cleared areas allowed for some mean ambushes and gave the linear layout a nonlinear feel. Could have used a little rounding of corners here and there for that bit of visual polish but other than that a very good submission period 4/5

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Unknown date

  
This was great, but next time PLEASE don't put annoying environmental computer sounds in? They are louder than the actual gameplay and even cause glitches which make in game sounds like shooting delayed and sound annoying! This is your first map and is was very well constructed and had a nice layout and decent gameplay to boot, so 5/5 for me. :)

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Unknown date

  
Architecture: compact, detailed retro techbase with a great look-and-feel. Gameplay @ UV: at a couple of places a challenge, but never unfair; monsterplacement is balanced, and there's imo a bit too much ammo & health. Overall: excellent first map - 4/5.

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Unknown date

  
very nice map. 4/5 I really like the ways you used the stock textures. I hope you keep on making maps

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Unknown date

  
Wow! Not just amazing for a first level, but also so many nice ideas, ambient sounds. Also good ammo balance, cool sound/gfx and even fx replacements (the screen shaking surprised me), well connected rooms, many great stuff in one. This is not just great for a first level, it's more than that! 6.5/5 - Optimus

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Unknown date

  
Boy, that was a mean sumbitch. It doubles back and reuses the space really well, and while linear, it never feels forced. I thought I was kaput on ammo numerous times, only to find a box of shells or a crate of bullets right when I was spent. Just a super, solid level that feels like old-school kickass Doom fun.

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Unknown date

  
No bad... fairly basic doom2 level with a good showdown

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Unknown date

  
This totally surprised me how good it was - for a first map. Indefinitely worth 5 stars, I'd wish the author makes more.

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Unknown date

  
Satisfying.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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