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Rust Point

   (19 reviews)
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A small map using deConstruct Industrial Textures.


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Zalewa

  
Rather mono-color level with "computer-in-da-wall " detail. It's okay for a quick play, but I agree with Memfis here that the map can be beaten on an auto-pilot. Visuals are fine.

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trrobin

  
That was a nice indoor and outdoor map. I enjoyed it.

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Guest

Unknown date

  
This was quite good, but I dont like the textures. Doesnt beling in Doom. More like Quake or something.

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Guest

Unknown date

  
Very fun map. Thanks for this Malinku! :) - DeathevokatioN

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Guest

Unknown date

  
I can't say anything bad about this level. Nice job!

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Guest

Unknown date

  
The secret area isn't hard to find, really. Good wad, I like this and have a lot of fun in it. But so many hitscanners just kick and pain my ass... :\ 3.5/5 -playerlin

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Guest

Unknown date

  
Always nice if one can't find secrets even with noclip, isn't it? Must give some mappers wet dreams or something.2

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Ashley_Pomeroy

Unknown date

  
This is an entertaining little techbase from August 2010, with a bit of The Darkening about it. Flows nicely. You fight a decent amount of generally weak oppo in a small map that amounts to two large rooms - indoors and then outdoors. After getting the rocket launcher I kept waiting for an epic battle that never came, and it's fairly easy. Would be a good Map01 from a megawad.

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Memfis

Unknown date

  
The base looks nice and a bit fresh but the outdoor areas are too bare and with so much space given there is zero challenge. Also I thought there wasn't enough shells.

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Guest

Unknown date

  
I've been meaning to play this for a while but hadn't gotten to it until just now. I like it a lot! The map is not all too linear and there's little to no symmetry at all. I think the outdoor areas looked a little boring though. Maybe some indents and rocky patches on the grass would have made up for it. Other than that I'm glad I didn't let this one slip by.

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Guest

Unknown date

  
Good stuff overall, worht a go! 4/5

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Guest

Unknown date

  
A nice little treat of a map.

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Guest

Unknown date

  
That's a very nice level. Not too long, not too short, not too difficult, not too easy - good gameplay, good looks, what more do you need?

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Steve D

Unknown date

  
Real sweet level. Small, fast-paced, well constructed, and I loved the Quake2 look. Never found the secret, though, so I had to run for the exit with monsters on my ass. Fun!

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Guest

Unknown date

  
Sound design with nothing really special.

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Guest

Unknown date

  
I think this deserves more than it's current 3.5 rating. I thought the map was beautiful, and it plays ok as well. 5/5 ~Joe Anderson

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  • File Reviews

    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
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