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Rust Point

   (19 reviews)
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2 Screenshots

About This File

A small map using deConstruct Industrial Textures.


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Zalewa

  
Rather mono-color level with "computer-in-da-wall " detail. It's okay for a quick play, but I agree with Memfis here that the map can be beaten on an auto-pilot. Visuals are fine.

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trrobin

  
That was a nice indoor and outdoor map. I enjoyed it.

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Guest

Unknown date

  
This was quite good, but I dont like the textures. Doesnt beling in Doom. More like Quake or something.

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Guest

Unknown date

  
Very fun map. Thanks for this Malinku! :) - DeathevokatioN

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Guest

Unknown date

  
I can't say anything bad about this level. Nice job!

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Guest

Unknown date

  
The secret area isn't hard to find, really. Good wad, I like this and have a lot of fun in it. But so many hitscanners just kick and pain my ass... :\ 3.5/5 -playerlin

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Guest

Unknown date

  
Always nice if one can't find secrets even with noclip, isn't it? Must give some mappers wet dreams or something.2

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Ashley_Pomeroy

Unknown date

  
This is an entertaining little techbase from August 2010, with a bit of The Darkening about it. Flows nicely. You fight a decent amount of generally weak oppo in a small map that amounts to two large rooms - indoors and then outdoors. After getting the rocket launcher I kept waiting for an epic battle that never came, and it's fairly easy. Would be a good Map01 from a megawad.

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Memfis

Unknown date

  
The base looks nice and a bit fresh but the outdoor areas are too bare and with so much space given there is zero challenge. Also I thought there wasn't enough shells.

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Guest

Unknown date

  
I've been meaning to play this for a while but hadn't gotten to it until just now. I like it a lot! The map is not all too linear and there's little to no symmetry at all. I think the outdoor areas looked a little boring though. Maybe some indents and rocky patches on the grass would have made up for it. Other than that I'm glad I didn't let this one slip by.

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Guest

Unknown date

  
Good stuff overall, worht a go! 4/5

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Guest

Unknown date

  
A nice little treat of a map.

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Guest

Unknown date

  
That's a very nice level. Not too long, not too short, not too difficult, not too easy - good gameplay, good looks, what more do you need?

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Steve D

Unknown date

  
Real sweet level. Small, fast-paced, well constructed, and I loved the Quake2 look. Never found the secret, though, so I had to run for the exit with monsters on my ass. Fun!

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Guest

Unknown date

  
Sound design with nothing really special.

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Guest

Unknown date

  
I think this deserves more than it's current 3.5 rating. I thought the map was beautiful, and it plays ok as well. 5/5 ~Joe Anderson

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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