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Rust Point

   (19 reviews)
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2 Screenshots

About This File

A small map using deConstruct Industrial Textures.


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Zalewa

  
Rather mono-color level with "computer-in-da-wall " detail. It's okay for a quick play, but I agree with Memfis here that the map can be beaten on an auto-pilot. Visuals are fine.

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trrobin

  
That was a nice indoor and outdoor map. I enjoyed it.

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Guest

Unknown date

  
This was quite good, but I dont like the textures. Doesnt beling in Doom. More like Quake or something.

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Guest

Unknown date

  
Very fun map. Thanks for this Malinku! :) - DeathevokatioN

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Guest

Unknown date

  
I can't say anything bad about this level. Nice job!

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Guest

Unknown date

  
The secret area isn't hard to find, really. Good wad, I like this and have a lot of fun in it. But so many hitscanners just kick and pain my ass... :\ 3.5/5 -playerlin

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Guest

Unknown date

  
Always nice if one can't find secrets even with noclip, isn't it? Must give some mappers wet dreams or something.2

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Ashley_Pomeroy

Unknown date

  
This is an entertaining little techbase from August 2010, with a bit of The Darkening about it. Flows nicely. You fight a decent amount of generally weak oppo in a small map that amounts to two large rooms - indoors and then outdoors. After getting the rocket launcher I kept waiting for an epic battle that never came, and it's fairly easy. Would be a good Map01 from a megawad.

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Memfis

Unknown date

  
The base looks nice and a bit fresh but the outdoor areas are too bare and with so much space given there is zero challenge. Also I thought there wasn't enough shells.

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Guest

Unknown date

  
I've been meaning to play this for a while but hadn't gotten to it until just now. I like it a lot! The map is not all too linear and there's little to no symmetry at all. I think the outdoor areas looked a little boring though. Maybe some indents and rocky patches on the grass would have made up for it. Other than that I'm glad I didn't let this one slip by.

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Guest

Unknown date

  
Good stuff overall, worht a go! 4/5

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Guest

Unknown date

  
A nice little treat of a map.

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Guest

Unknown date

  
That's a very nice level. Not too long, not too short, not too difficult, not too easy - good gameplay, good looks, what more do you need?

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Steve D

Unknown date

  
Real sweet level. Small, fast-paced, well constructed, and I loved the Quake2 look. Never found the secret, though, so I had to run for the exit with monsters on my ass. Fun!

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Guest

Unknown date

  
Sound design with nothing really special.

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Guest

Unknown date

  
I think this deserves more than it's current 3.5 rating. I thought the map was beautiful, and it plays ok as well. 5/5 ~Joe Anderson

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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