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TheEscape

   (32 reviews)
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About This File

You have esacped from hell and now you have to make your way back to home which is in the city. You must go though the biggest bookstore which holds evry book ever written and you have to fight your way passed the demon base were an evil demon army lies waiting.


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Wow Man Wow so hard evan I couldn't beat it and am a Doom master!!!! This is a challenge for all true Doomers everywhere!! See if have the balls to take on this level if you DARE

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esacped so esacped

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Terrible design and horrible texturing. Tons of HoMs. Most of the map is unplayable. To be honest, you need to learn more about Doom map making. If you need an example of a good and near-impossible map, look at nochance.wad.

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Yeah baby Yeah.

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omg this is crap. no, just no...

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Hilarious. 5/5

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hilarious WHAT? Well, let's see - this is small, bad, ugly, unplayable pile of garbage in doom-in-hexen(!?) format, named as "ESACPE.WAD". Vomit.

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So Bad Its good

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I love Your Fanfiction and this level 5/5

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Awsome!!!

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Sweet jaysus this thing stinks.

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Remember when you were a kid? And you stuck a toy or a paperclip in an electrical outlet? That shock you got? Just a mean jolt that numbed your whole arm? Remember that? This wad feels like that, only as if you were being raped in the ass with a traffic cone at the same time.

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ESACPED, HAHA HA!!

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No

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"Jack Russel"? Did someone's pet dog make this wad? Also, I believe the singer of Great White's name was Jack Russell. As a side note, this wad is not good.

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Lulz, Best Wad ever

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Needs a zport without any indication in the txt. 0/5

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The fuck? ~That guy over there

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My God!

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How old are you, 9? You sure type like you are. God this sucks.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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