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Arcadia Demade

   (66 reviews)
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Rapture's vacationland. Side order of hellspawn.


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Aquanet

·

  

It's fun to play a map made by someone with a slightly different set of design tools and principles than most Doom mappers. Unfortunately, the map's guts also contain a fair amount of filler and so-samey-you-get-lost. The best areas are great, however (like the ne area). Just let it wash over you.

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Guest

  
Wasn't that great, wasn't that bad.Just boring.

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Guest

  
Nether really good looking nor exactly fun to play. It's a nice curiosity, being a demake of a 2007 FPS level made by one of that game's devs, but not much of a Doom map.

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Guest

  
Too dark. What is this, Doom 3?

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Guest

  
Large adventure map. Ambiance is basically very good, but lacks variation, and is often too dark. Layout is frequently quite rectangular, but the detailing helps; sadly it has a high copy&paste factor. Fights @ UV are not bad, but predictable, and the teleporting revenants are nice once but get annoying. Also the map has some anomalies and needs to be finished. All-in-all it is about a factor 3 too long. Despite the cons: 4* for a once-play experience.

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Lightning Hunter

  
Extremely unique map that has an empty, lonely feeling to it. This is the opposite of a slaughter map; you have to conserve ammo and take on small groups of monsters at a time - which is more challenging than it sounds (and fun). The author made a very poor decision to add an easy-to-find secret teleporter that allows the player to skip ALL the big battles near the end. There are also texture alignment issues. Still, a very unique map worth playing.

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Guest

  
Needs some more creepiness,but still,an excellent wad.Kudos!

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NuMetalManiak

  
beautiful and replayable. a gem by one of the Bioshock designers.

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Guest

  
A very cool experience overall. A pretty huge, non-linear level with some cool designs and decent action, although enemies were a bit sparse considering the size. Also, I couldn't work out how to re-open the blue door after it shuts. Still, I give it 4.4/5 stars for some excellent mapping!

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Guest

Unknown date

  
Good map, finding the way is a little hard, but it's OK. I have a lot of fun on it. :D 4/5 -playerlin

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Guest

Unknown date

  
Blue tint? Seemed more green to me... anyway, Loved the exploration, not had an experience like that for years, 5 stars.

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Glaice

Unknown date

  
A very fun and relatively strong representation of Bioshock's Farmer's Market/Arcadia floor under the Doom engine. 5/5 -Mr. Chris

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Guest

Unknown date

  
Bang-on remake, loved all of the little Bioshock-isms thrown in and the new palette just sets the whole thing off. Always nice when the current pros see fit to contribute something here for us old codgers! Good stuff mate! 5/5 - scalliano

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Guest

Unknown date

  
Great atmosphere, but a boring gameplay experience. Progress feels tedious, because it's hard to orientate in the samey (though complex) architecture. Typical case of laying too much weight on one aspect, while neglecting others. 3

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Guest

Unknown date

  
Good job shitifying something already shitty.

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Guest

Unknown date

  
palette shift is horrible imho

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Guest

Unknown date

  
Overrated piece of trash

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Guest

Unknown date

  
Haven't seen level design this good since the start of Doom. Claustrophobic feeling reminded me of Doom 1, this is how good it is. Probably on my top 10 wads ever.

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Guest

Unknown date

  
this is not great, but is good anyway

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Hellbent

Unknown date

  
I really liked this. Very well built. Certainly one of the better built creations floating around the doom universe. Great atmosphere and cohesion. I've never played bioshock.

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Guest

Unknown date

  
Pretty cool and atmospheric level. It starts out rather nonlinear, but that's never a distraction, and the level's structure becomes clearer over time, too. I found the end to be a bit anticlimactic, to be honest, but it's still very good.

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Guest

Unknown date

  
Surprisingly confusing and while the atmosphere is great, visually, it is a bit redundant. Also, too much running around and non-linear gameplay for my taste. 4/5

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Guest

Unknown date

  
Great level that even has fun replay value, and most levels just don't have that nowadays. A definite download, and I've never played the game it's based on.

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Guest

Unknown date

  
This is one of the best Doom levels I've played. Clever use of teleporting enemies makes for some hectic battles. The music isn't great, but moody and gets the job done. Graphics are atmospheric, dark and made me stop and take a look at times. The level design/layout is splendid. A step above any of the original Doom levels for sure. Giving this 5 out of 5.

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Guest

Unknown date

  
5/5 nuff' said.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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