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Arcadia Demade

   (67 reviews)
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8 Screenshots

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Rapture's vacationland. Side order of hellspawn.


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JudgeDeadd

  

It's been a while since I played Bioshock but I could still recognize some of the iconic locations. Seeing Bioshock's scripted sequences reinterpreted for Doom was fun. The enemy layout feels mostly like an afterthought, though.

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Aquanet

·

  

It's fun to play a map made by someone with a slightly different set of design tools and principles than most Doom mappers. Unfortunately, the map's guts also contain a fair amount of filler and so-samey-you-get-lost. The best areas are great, however (like the ne area). Just let it wash over you.

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Guest

  
Wasn't that great, wasn't that bad.Just boring.

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Guest

  
Nether really good looking nor exactly fun to play. It's a nice curiosity, being a demake of a 2007 FPS level made by one of that game's devs, but not much of a Doom map.

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Guest

  
Too dark. What is this, Doom 3?

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Guest

  
Large adventure map. Ambiance is basically very good, but lacks variation, and is often too dark. Layout is frequently quite rectangular, but the detailing helps; sadly it has a high copy&paste factor. Fights @ UV are not bad, but predictable, and the teleporting revenants are nice once but get annoying. Also the map has some anomalies and needs to be finished. All-in-all it is about a factor 3 too long. Despite the cons: 4* for a once-play experience.

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Lightning Hunter

  
Extremely unique map that has an empty, lonely feeling to it. This is the opposite of a slaughter map; you have to conserve ammo and take on small groups of monsters at a time - which is more challenging than it sounds (and fun). The author made a very poor decision to add an easy-to-find secret teleporter that allows the player to skip ALL the big battles near the end. There are also texture alignment issues. Still, a very unique map worth playing.

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Guest

  
Needs some more creepiness,but still,an excellent wad.Kudos!

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NuMetalManiak

· Edited by NuMetalManiak

  

beautiful and replayable. a gem by one of the Bioshock designers. to think that a designer was a Doom fan, and decides to reinvent a more detailed level from a more detailed game into Doom, and make it work, is quite the feat. it succeeds spectacularly, with a palette that makes the place aquatic and moody, and even the gameplay works in a way similar to the real Arcadia, with teleporting monsters to watch out for and a number of places to explore. the excitement factor is diminished considerably given what we're working with, but every now and then a more atmospheric level with standard combat isn't bad, and this is one of the greatest examples of that.

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Guest

  
A very cool experience overall. A pretty huge, non-linear level with some cool designs and decent action, although enemies were a bit sparse considering the size. Also, I couldn't work out how to re-open the blue door after it shuts. Still, I give it 4.4/5 stars for some excellent mapping!

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Guest

Unknown date

  
Good map, finding the way is a little hard, but it's OK. I have a lot of fun on it. :D 4/5 -playerlin

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Guest

Unknown date

  
Blue tint? Seemed more green to me... anyway, Loved the exploration, not had an experience like that for years, 5 stars.

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Armaetus

Unknown date

  
A very fun and relatively strong representation of Bioshock's Farmer's Market/Arcadia floor under the Doom engine. 5/5 -Mr. Chris

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Guest

Unknown date

  
Bang-on remake, loved all of the little Bioshock-isms thrown in and the new palette just sets the whole thing off. Always nice when the current pros see fit to contribute something here for us old codgers! Good stuff mate! 5/5 - scalliano

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Guest

Unknown date

  
Great atmosphere, but a boring gameplay experience. Progress feels tedious, because it's hard to orientate in the samey (though complex) architecture. Typical case of laying too much weight on one aspect, while neglecting others. 3

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Guest

Unknown date

  
Good job shitifying something already shitty.

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Guest

Unknown date

  
palette shift is horrible imho

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Guest

Unknown date

  
Overrated piece of trash

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Guest

Unknown date

  
Haven't seen level design this good since the start of Doom. Claustrophobic feeling reminded me of Doom 1, this is how good it is. Probably on my top 10 wads ever.

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Guest

Unknown date

  
this is not great, but is good anyway

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Hellbent

Unknown date

  
I really liked this. Very well built. Certainly one of the better built creations floating around the doom universe. Great atmosphere and cohesion. I've never played bioshock.

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Guest

Unknown date

  
Pretty cool and atmospheric level. It starts out rather nonlinear, but that's never a distraction, and the level's structure becomes clearer over time, too. I found the end to be a bit anticlimactic, to be honest, but it's still very good.

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Guest

Unknown date

  
Surprisingly confusing and while the atmosphere is great, visually, it is a bit redundant. Also, too much running around and non-linear gameplay for my taste. 4/5

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Guest

Unknown date

  
Great level that even has fun replay value, and most levels just don't have that nowadays. A definite download, and I've never played the game it's based on.

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Guest

Unknown date

  
This is one of the best Doom levels I've played. Clever use of teleporting enemies makes for some hectic battles. The music isn't great, but moody and gets the job done. Graphics are atmospheric, dark and made me stop and take a look at times. The level design/layout is splendid. A step above any of the original Doom levels for sure. Giving this 5 out of 5.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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