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Arcadia Demade

   (67 reviews)
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8 Screenshots

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Rapture's vacationland. Side order of hellspawn.


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Guest

Unknown date

  
5/5 nuff' said.

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Guest

Unknown date

  
Overrated Piece of shit. Don't download this. 627 Kbites of what? 0/5

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Guest

Unknown date

  
I love the blue tint! The graphics are amazing, as the level looks like some sort of creepy abandoned temple. Then it joins with some tech laboratory, and that just makes you wonder what kind of place this is/was. The music was subtle, eerie, but beautiful, and the battles were tough at times. I really liked how the map was kind of dark and spooky--very nice! The only thing I didn't like was the ending, which felt too abrupt. I was hoping for a boss or something. Still, this is a great map. 4/5

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Unknown date

  
Frighteningly accurate to the original maps, right down to the monster and item placement! I think this deserves a 5/5 in light of who made it.

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Unknown date

  
Yeah, this was one of my favorite maps of 2010 when it was released way back in spring and it still is. The atmosphere is fantastic, the layout really-well executed, the tweaked palette is just plain pretty... Once again, I missed a vote in the archive, and having played this a second time, it was just as awesome. 5/5 -Snakes

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Unknown date

  
I can't help looking at certain areas over and over, they are so beautifully constructed. Wish some bugs were fixed and monster density was higher, but the map is definitely playable. 5/5 for the aesthetics alone, vdgg

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Unknown date

  
A really unique wad, one of the best maps to come out in some time. 5/5

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Unknown date

  
Nice map. I heard a cyberdemon but never got to fight it. A bit dark in places and some of the secrets were a bit weird. Anyway great job 5/5 dwrTag

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Unknown date

  
I thought it was pretty good, this coming from someone who's never played the level this wad is based on. A bit confusing to navigate at times, though. It's not really that challenging on UV until the last part (after the blue key and opening up the final area) where it gets a bit hectic.... but nothing a seasoned Doom veteran can't handle. Overall, four stars; I hope the author comes back to make another map, I like the concept of it.

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Unknown date

  
The design and atmosphere was absolutely bang on. I also liked the palette shift, and the intentionally sparse fighting was great. Check it out. -TRRobin.

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Unknown date

  
Not that bad, even tho it kinda sucked in a way.

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Unknown date

  
Standout atmosphere. I didn't understand the ending: the blue door shuts on me and I find six pointless teleporters... that part was fun.

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Unknown date

  
Impressive but confusing at moments, requires too much backtracing and could use a few more monsters considering its size. 4/5 -Zalewa

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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