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Arcadia Demade

   (67 reviews)
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Rapture's vacationland. Side order of hellspawn.


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JudgeDeadd

  

It's been a while since I played Bioshock but I could still recognize some of the iconic locations. Seeing Bioshock's scripted sequences reinterpreted for Doom was fun. The enemy layout feels mostly like an afterthought, though.

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Aquanet

·

  

It's fun to play a map made by someone with a slightly different set of design tools and principles than most Doom mappers. Unfortunately, the map's guts also contain a fair amount of filler and so-samey-you-get-lost. The best areas are great, however (like the ne area). Just let it wash over you.

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Guest

  
Wasn't that great, wasn't that bad.Just boring.

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Guest

  
Nether really good looking nor exactly fun to play. It's a nice curiosity, being a demake of a 2007 FPS level made by one of that game's devs, but not much of a Doom map.

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Guest

  
Too dark. What is this, Doom 3?

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Guest

  
Large adventure map. Ambiance is basically very good, but lacks variation, and is often too dark. Layout is frequently quite rectangular, but the detailing helps; sadly it has a high copy&paste factor. Fights @ UV are not bad, but predictable, and the teleporting revenants are nice once but get annoying. Also the map has some anomalies and needs to be finished. All-in-all it is about a factor 3 too long. Despite the cons: 4* for a once-play experience.

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Lightning Hunter

  
Extremely unique map that has an empty, lonely feeling to it. This is the opposite of a slaughter map; you have to conserve ammo and take on small groups of monsters at a time - which is more challenging than it sounds (and fun). The author made a very poor decision to add an easy-to-find secret teleporter that allows the player to skip ALL the big battles near the end. There are also texture alignment issues. Still, a very unique map worth playing.

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Guest

  
Needs some more creepiness,but still,an excellent wad.Kudos!

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NuMetalManiak

· Edited by NuMetalManiak

  

beautiful and replayable. a gem by one of the Bioshock designers. to think that a designer was a Doom fan, and decides to reinvent a more detailed level from a more detailed game into Doom, and make it work, is quite the feat. it succeeds spectacularly, with a palette that makes the place aquatic and moody, and even the gameplay works in a way similar to the real Arcadia, with teleporting monsters to watch out for and a number of places to explore. the excitement factor is diminished considerably given what we're working with, but every now and then a more atmospheric level with standard combat isn't bad, and this is one of the greatest examples of that.

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Guest

  
A very cool experience overall. A pretty huge, non-linear level with some cool designs and decent action, although enemies were a bit sparse considering the size. Also, I couldn't work out how to re-open the blue door after it shuts. Still, I give it 4.4/5 stars for some excellent mapping!

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Guest

Unknown date

  
Good map, finding the way is a little hard, but it's OK. I have a lot of fun on it. :D 4/5 -playerlin

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Guest

Unknown date

  
Blue tint? Seemed more green to me... anyway, Loved the exploration, not had an experience like that for years, 5 stars.

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Armaetus

Unknown date

  
A very fun and relatively strong representation of Bioshock's Farmer's Market/Arcadia floor under the Doom engine. 5/5 -Mr. Chris

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Guest

Unknown date

  
Bang-on remake, loved all of the little Bioshock-isms thrown in and the new palette just sets the whole thing off. Always nice when the current pros see fit to contribute something here for us old codgers! Good stuff mate! 5/5 - scalliano

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Guest

Unknown date

  
Great atmosphere, but a boring gameplay experience. Progress feels tedious, because it's hard to orientate in the samey (though complex) architecture. Typical case of laying too much weight on one aspect, while neglecting others. 3

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Guest

Unknown date

  
Good job shitifying something already shitty.

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Guest

Unknown date

  
palette shift is horrible imho

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Guest

Unknown date

  
Overrated piece of trash

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Guest

Unknown date

  
Haven't seen level design this good since the start of Doom. Claustrophobic feeling reminded me of Doom 1, this is how good it is. Probably on my top 10 wads ever.

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Guest

Unknown date

  
this is not great, but is good anyway

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Hellbent

Unknown date

  
I really liked this. Very well built. Certainly one of the better built creations floating around the doom universe. Great atmosphere and cohesion. I've never played bioshock.

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Guest

Unknown date

  
Pretty cool and atmospheric level. It starts out rather nonlinear, but that's never a distraction, and the level's structure becomes clearer over time, too. I found the end to be a bit anticlimactic, to be honest, but it's still very good.

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Guest

Unknown date

  
Surprisingly confusing and while the atmosphere is great, visually, it is a bit redundant. Also, too much running around and non-linear gameplay for my taste. 4/5

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Guest

Unknown date

  
Great level that even has fun replay value, and most levels just don't have that nowadays. A definite download, and I've never played the game it's based on.

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Guest

Unknown date

  
This is one of the best Doom levels I've played. Clever use of teleporting enemies makes for some hectic battles. The music isn't great, but moody and gets the job done. Graphics are atmospheric, dark and made me stop and take a look at times. The level design/layout is splendid. A step above any of the original Doom levels for sure. Giving this 5 out of 5.

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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