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Master Levels Menu Interface

   (54 reviews)
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About This File

The Master Levels Menu Interface is an ingame menu that serves to replace the old DOS program that would launch the chosen wad of the MASTER LEVELS FOR DOOM II. The Master Levels themselves ARE NOT INCLUDED in this package (they are a commercial release by id Software and must be purchased separately.)

Effectively, this file serves as a new frontend for the MASTER LEVELS, allowing you to play them in one sitting without restarting ZDoom. It also gives you a few extra options (keeping inventory between levels, varying the music so more than half the levels aren't playing D_RUNNIN, ...)

Detailed instructions for using this file are recorded below the upload template. Likewise, the PK3 itself contains an INSTRUCTIONS.txt file which is a duplicate of the same information. If you are not familiar with PK3's, it's just a Zip file and you can open it with any standarding archival tool that supports such (or rename it to ZDMLMENU.zip in Windows to browse it in Explorer.)

The scripts use to drive the menu system are in MenuLevelScripts.txt in the PK3, if you wish to use or study that as a basis for your own.

MasterLevelsLibrary.txt is the source script for the script library used in the menu interface (it is only tangentlly related to the menu scripting. It is mainly used for recording the player's progress which is why it is a script library and not level scripts.


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Guest

Unknown date

  
Very good work I just can do without the funny cute cartoon character in the lower right lmao this is Doom not Sonic I thought...

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Guest

Unknown date

  
very helpful! thanks a lot! 5/5 even better than merging all wads into a single wad, though I would have loved if the master levels came in a single wad.

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Chinook

Unknown date

  
Thanks for this. Very helpful for browsing and playing through the Master Levels. Frankly, I would like to be able to use something like this for certain MEGAWADs with no real cohesion from level to level, like Memento Mori or something, to easily browse the maps in-game. In any case, well done. 5/5

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Guest

Unknown date

  
You are awesome for making this! 5/5

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Guest

Unknown date

  
Sure it is good mod but Master Levels stinks anyways so who cares?

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Guest

Unknown date

  
How utterly ridiculous. The Master Levels is just a bunch of separate pwads, and can be run in exactly the same way that any other pwads are. And anyone who plays Doom and doesn't know how to load pwads really needs to spend the few seconds it takes learning how to do so, or they'll be missing out on lots of good stuff.

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Guest

Unknown date

  
If you have the Master Levels and want to play them in a decent way, use this with ZDoom. There is no alternative. It looks great and makes a bunch of wads make sense after all. 5/5 - NightFright

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Guest

Unknown date

  
Very useful for playing the Master Levels and extremely enjoyable! Thank You for making this nice small mod! I enjoyed it! 5/5

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Guest

Unknown date

  
I can't say it enough. This is a great mod, and it's design lets even noobs like me use it with ease. Great work Zippy! Thanks for making this! -- "Herculine"

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Guest

Unknown date

  
This is a great mod, works wonderfully alongside Brutal Doom as well. Thanks for the awesome work! /Swededweeb

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Guest

Unknown date

  
I should make a WAD to go with this that plays the correct PS1 Final Doom music and provides the skies... Cool stuff, Zip. 5/5 --Ceeb

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Guest

Unknown date

  
Nifty little package. Thanks a bunch!

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Guest

Unknown date

  
Can't we just do the drag and drop way of running it? Or can you not do that and so you made an interface to do the same thing? It is no doubt useful, but I'm not exactly sure who would want to play all those mediocre to average maps in a row. It is also useful for those who want to make a level selector themselves like the doom95 setup screen. I'm not sure why you put a picture of Sparkster in the corner, though. 4/5

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Guest

Unknown date

  
Guys, its just a little icon in the far lower-right corner...no need to go apeshit over it. Anyways, this utility is a pretty nifty tool for those of us who are wanting to play the master levels without too much hassle. Definitely worth the download.

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Guest

Unknown date

  
Thanks for the helpful tool!

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Guest

Unknown date

  
Impressive work… Thank you very much Zippy! It is really appreciated :)

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Guest

Unknown date

  
For some reason I prefer more the way you rename all maps lumps to their wad name rather than creating a second TEETH2.WAD. I mean it was a bit confusing, it didn't mention about the lump TAGDESC, whenever I had to keep only in TEETH2 or to have in both TEETH wads (not that it affected gameplay). Anyway, this mod still gets 5 stars as it made possible playing Master Levels on ZDoom, much better than merging them into a megawad!

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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