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Master Levels Menu Interface

   (54 reviews)
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About This File

The Master Levels Menu Interface is an ingame menu that serves to replace the old DOS program that would launch the chosen wad of the MASTER LEVELS FOR DOOM II. The Master Levels themselves ARE NOT INCLUDED in this package (they are a commercial release by id Software and must be purchased separately.)

Effectively, this file serves as a new frontend for the MASTER LEVELS, allowing you to play them in one sitting without restarting ZDoom. It also gives you a few extra options (keeping inventory between levels, varying the music so more than half the levels aren't playing D_RUNNIN, ...)

Detailed instructions for using this file are recorded below the upload template. Likewise, the PK3 itself contains an INSTRUCTIONS.txt file which is a duplicate of the same information. If you are not familiar with PK3's, it's just a Zip file and you can open it with any standarding archival tool that supports such (or rename it to ZDMLMENU.zip in Windows to browse it in Explorer.)

The scripts use to drive the menu system are in MenuLevelScripts.txt in the PK3, if you wish to use or study that as a basis for your own.

MasterLevelsLibrary.txt is the source script for the script library used in the menu interface (it is only tangentlly related to the menu scripting. It is mainly used for recording the player's progress which is why it is a script library and not level scripts.


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Guest

Unknown date

  
Very good work I just can do without the funny cute cartoon character in the lower right lmao this is Doom not Sonic I thought...

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Guest

Unknown date

  
very helpful! thanks a lot! 5/5 even better than merging all wads into a single wad, though I would have loved if the master levels came in a single wad.

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Chinook

Unknown date

  
Thanks for this. Very helpful for browsing and playing through the Master Levels. Frankly, I would like to be able to use something like this for certain MEGAWADs with no real cohesion from level to level, like Memento Mori or something, to easily browse the maps in-game. In any case, well done. 5/5

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Guest

Unknown date

  
You are awesome for making this! 5/5

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Guest

Unknown date

  
Sure it is good mod but Master Levels stinks anyways so who cares?

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Guest

Unknown date

  
How utterly ridiculous. The Master Levels is just a bunch of separate pwads, and can be run in exactly the same way that any other pwads are. And anyone who plays Doom and doesn't know how to load pwads really needs to spend the few seconds it takes learning how to do so, or they'll be missing out on lots of good stuff.

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Guest

Unknown date

  
If you have the Master Levels and want to play them in a decent way, use this with ZDoom. There is no alternative. It looks great and makes a bunch of wads make sense after all. 5/5 - NightFright

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Guest

Unknown date

  
Very useful for playing the Master Levels and extremely enjoyable! Thank You for making this nice small mod! I enjoyed it! 5/5

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Guest

Unknown date

  
I can't say it enough. This is a great mod, and it's design lets even noobs like me use it with ease. Great work Zippy! Thanks for making this! -- "Herculine"

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Guest

Unknown date

  
This is a great mod, works wonderfully alongside Brutal Doom as well. Thanks for the awesome work! /Swededweeb

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Guest

Unknown date

  
I should make a WAD to go with this that plays the correct PS1 Final Doom music and provides the skies... Cool stuff, Zip. 5/5 --Ceeb

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Guest

Unknown date

  
Nifty little package. Thanks a bunch!

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Guest

Unknown date

  
Can't we just do the drag and drop way of running it? Or can you not do that and so you made an interface to do the same thing? It is no doubt useful, but I'm not exactly sure who would want to play all those mediocre to average maps in a row. It is also useful for those who want to make a level selector themselves like the doom95 setup screen. I'm not sure why you put a picture of Sparkster in the corner, though. 4/5

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Guest

Unknown date

  
Guys, its just a little icon in the far lower-right corner...no need to go apeshit over it. Anyways, this utility is a pretty nifty tool for those of us who are wanting to play the master levels without too much hassle. Definitely worth the download.

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Guest

Unknown date

  
Thanks for the helpful tool!

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Guest

Unknown date

  
Impressive work… Thank you very much Zippy! It is really appreciated :)

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Guest

Unknown date

  
For some reason I prefer more the way you rename all maps lumps to their wad name rather than creating a second TEETH2.WAD. I mean it was a bit confusing, it didn't mention about the lump TAGDESC, whenever I had to keep only in TEETH2 or to have in both TEETH wads (not that it affected gameplay). Anyway, this mod still gets 5 stars as it made possible playing Master Levels on ZDoom, much better than merging them into a megawad!

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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