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Happy Birthday Revenant`

   (18 reviews)
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1 Screenshot

About This File

To my boy revenant, happy birthday broseph!


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Guest

  
short and sweet

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Guest

Unknown date

  
Could have more revenant traps... But nice level and detail.

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Guest

Unknown date

  
Ugly level design, shoving a tekwall, pipe or computer 16 units into an otherwise plain wall does not make for pleasing architecture. Shotgun to kill a baron that poses no threat is just boring. Needs work. 2/5

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Guest

Unknown date

  
Quick map but quite nice actually. Good fun for a drunken blast. 4 Stars :-)

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Guest

Unknown date

  
Nice work! ... Bad that you got banned from Skulltag ):

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Guest

Unknown date

  
Your cakes are always tasty :). ^ You can always run past the baron, if you're man, that is.

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Guest

Unknown date

  
Linear. 3. ~That guy over there

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Guest

Unknown date

  
Not bad, but the themes clashed with each other. Gameplay was pretty basic too.

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Guest

Unknown date

  
I like the music, and have fun with it. Not bad! :D 4/5 -playerlin

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Guest

Unknown date

  
HAPY BIRRTHDAEY

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dg93

Unknown date

  
Good map 5/5

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Unknown date

  
Short and easy, and the music is a tad jazzy for my taste. Nice 5-10 min time waster.-GreazyShorts

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Unknown date

  
thanks bro 5/5 -revenant

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Guest

Unknown date

  
Right on par with all the other b-day maps. Not outstanding but fun and worth the quick play.

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Unknown date

  
Another fun little map. Definitely high quality mapping here - still too easy though. I made the mistake of checking the map at an inoppurtune moment, got hammered by chaingunners... and still had enough excess health laying around to get straight back to 100%! If i'd not have found the secret I may have died, but had I have been paying attention there was no threat. I've noticed a "getting darker" trend in the author's maps too. 4* -Phobus

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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