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Happy Birthday Revenant`

   (18 reviews)
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1 Screenshot

About This File

To my boy revenant, happy birthday broseph!


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Guest

  
short and sweet

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Guest

Unknown date

  
Could have more revenant traps... But nice level and detail.

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Guest

Unknown date

  
Ugly level design, shoving a tekwall, pipe or computer 16 units into an otherwise plain wall does not make for pleasing architecture. Shotgun to kill a baron that poses no threat is just boring. Needs work. 2/5

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Guest

Unknown date

  
Quick map but quite nice actually. Good fun for a drunken blast. 4 Stars :-)

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Guest

Unknown date

  
Nice work! ... Bad that you got banned from Skulltag ):

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Guest

Unknown date

  
Your cakes are always tasty :). ^ You can always run past the baron, if you're man, that is.

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Guest

Unknown date

  
Linear. 3. ~That guy over there

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Guest

Unknown date

  
Not bad, but the themes clashed with each other. Gameplay was pretty basic too.

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Unknown date

  
I like the music, and have fun with it. Not bad! :D 4/5 -playerlin

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Guest

Unknown date

  
HAPY BIRRTHDAEY

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dg93

Unknown date

  
Good map 5/5

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Unknown date

  
Short and easy, and the music is a tad jazzy for my taste. Nice 5-10 min time waster.-GreazyShorts

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Unknown date

  
thanks bro 5/5 -revenant

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Guest

Unknown date

  
Right on par with all the other b-day maps. Not outstanding but fun and worth the quick play.

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Unknown date

  
Another fun little map. Definitely high quality mapping here - still too easy though. I made the mistake of checking the map at an inoppurtune moment, got hammered by chaingunners... and still had enough excess health laying around to get straight back to 100%! If i'd not have found the secret I may have died, but had I have been paying attention there was no threat. I've noticed a "getting darker" trend in the author's maps too. 4* -Phobus

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  • File Reviews

    • By Endless · Posted
      Yes, it's 1995, yes, it's quite old, and yes, very late compared to recent work or any work from 2010 onwards. But this is where the real flavor of being able to enjoy this megawad lies. Despite being quite old (older than me) Memento Mori fulfills the simple premise of being fun and simple. It is not a great innovative work nor a technical marvel, but it is an important pillar to be able to analyze with a better retrospective how far the authors have come to give us such spectacular maps. You may have already played it for this point, especially if you're one of the veteran OGs, but if you haven't, or if you're new to the community and want to go down a path where you can appreciate the past and present, Memento Mori is a good stone to cross.   The maps are so 90s that it makes you want to turn on a walkman and put on your Nike Air and play it properly. Sure, that's an exaggeration, but not too far from the truth. These are pure vanilla maps, almost raw. They offer excellent quality for the standard that was 1995, but they may look a bit dull by 2020. That doesn't mean they are bad maps, for the simple reason that a bad map means a boring map and Memento Mori is not boring. There are small and easy maps as well as big and scary maps and a few maps with a few tricks up their sleeves. An odyssey through many designs that were so innovative in their early days that we now take them for granted. If you haven't tried it, do it, nothing like improving your perspective on Doom mapping and feeling a little old in the process.  
    • By P41R47 · Posted
      Combines perfectly with Mars War!
      So yeah, its Mars War Status Bar for me :P
    • By P41R47 · Posted
      Nice status bars, been using them for wads that doesn't have a custom status bar when i'm lazy to make one myself hahaha :P
    • By P41R47 · Posted
      This is probably the best megawad of the '90s. You will find here all that is considered bad about doom mapping, but at the same way, you will find tons and tons of creativity, and also, a strong message in the process.
      Really, '90s can't get better than this at least in the storytelling department.
      The gameplay is fun for the most time, but some maps suffer from being a little longer than needed, making them tiring.
      The story is neat, driving the player through semi-realistic and high abstract locations made up with tons of interesting and contextuals details that advance the story forward. Really good usage of what Doom engine can make in it speechless way.
      As i said, some maps are longer than needed, and also, near the end, the ramps up in difficulty is obsene, even in the easiers difficulties.
      But from the storytelling side, this is five over five.
      A real achievement on what and amateur can make with just passion and humor.   Thanks Nathan Lineback for your satirical rant agains MS.
    • By starfruit · Posted
      crashed my game, 10/10
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