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Vordakk's Keep

   (15 reviews)
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9 Screenshots

About This File

READ THIS FIRST!!!

First off, ZDoom/GZDoom is REQUIRED to play this level. The wad contains features that currently are only supported by ZDoom/GZDoom. Also, this level was NOT designed for jumping, crouching, or freelook. Using these features will ruin the flow and feel of the level, so please don't use them.

This wad is a replacement for Map 01 of DOOM2, and is my attempt at a Plutonia-style level. Expect a very challenging adventure with some nasty battles and rather unfair ambushes, all in the spirit of The Plutonia Experiment. By far the hardest level I've created.


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I think this is up there with Bastion and the later levels of FTH for Stormwalker's best work. Maybe a runner up mention to Test Lab #13 as well, though. Recommended.

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Unknown date

  
Solid level; the difficulty ramps up considerably as you go through it, although it starts to feel a little kitchen sink at the end. Watch out for the evil puffball.

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Unknown date

  
AWESOME!!!

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Unknown date

  
I dunno about the previous reviewer, but I liked it alot. This level could have been included in PLUTONIA.wad and it wouldnt have been out of place. This ones going in my "play again" folder. 5/5 -Rocketjumper

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Unknown date

  
Good map, but I don't really like the map, the last area just let me feel boring...well, it still have fun until that. :p -playerlin 4/5

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Unknown date

  
Resembles Plutonia only in some visual setpieces, not so much in gameplay. There are a few tricky moments, but nothing a seasoned player couldn't handle (two bfg secrets...). Monster usage is really ineffective at times, i.e. the only cyberdemon in the huge final area is even confined to a small ledge, and the "unfair" ambushes are predictable. Lots of effort has been put into making the map look nice though. Oh, and watch out for the evil puffball. Rounded up 4/5

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Unknown date

  
Very nice map, spend a good 30 min fun.

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Unknown date

  
Really enJoyable. I played it quick coz the design accommodated it. I think the elevator at the start should be switch controlled from both sides coz I blew myself with the RL when I accidentally stepped back too far when fighting the revenants. The description made it seem more challenging than it actually was. At any rate, I was really impressed. Thanks.

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Unknown date

  
Average. The architecture doesn't quite fit in with the theme of Plutonia, and the gameplay certainly does not. Nothing special here, but at least it was good enough to warrant a few minutes of time. 3/5

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Unknown date

  
awesome map

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Unknown date

  
wonderful!! 5/5

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Unknown date

  
a goodly map!

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Unknown date

  
Average

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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