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Vordakk's Keep

   (15 reviews)
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9 Screenshots

About This File

READ THIS FIRST!!!

First off, ZDoom/GZDoom is REQUIRED to play this level. The wad contains features that currently are only supported by ZDoom/GZDoom. Also, this level was NOT designed for jumping, crouching, or freelook. Using these features will ruin the flow and feel of the level, so please don't use them.

This wad is a replacement for Map 01 of DOOM2, and is my attempt at a Plutonia-style level. Expect a very challenging adventure with some nasty battles and rather unfair ambushes, all in the spirit of The Plutonia Experiment. By far the hardest level I've created.


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I think this is up there with Bastion and the later levels of FTH for Stormwalker's best work. Maybe a runner up mention to Test Lab #13 as well, though. Recommended.

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Unknown date

  
Solid level; the difficulty ramps up considerably as you go through it, although it starts to feel a little kitchen sink at the end. Watch out for the evil puffball.

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Unknown date

  
AWESOME!!!

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Unknown date

  
I dunno about the previous reviewer, but I liked it alot. This level could have been included in PLUTONIA.wad and it wouldnt have been out of place. This ones going in my "play again" folder. 5/5 -Rocketjumper

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Unknown date

  
Good map, but I don't really like the map, the last area just let me feel boring...well, it still have fun until that. :p -playerlin 4/5

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Unknown date

  
Resembles Plutonia only in some visual setpieces, not so much in gameplay. There are a few tricky moments, but nothing a seasoned player couldn't handle (two bfg secrets...). Monster usage is really ineffective at times, i.e. the only cyberdemon in the huge final area is even confined to a small ledge, and the "unfair" ambushes are predictable. Lots of effort has been put into making the map look nice though. Oh, and watch out for the evil puffball. Rounded up 4/5

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Unknown date

  
Very nice map, spend a good 30 min fun.

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Unknown date

  
Really enJoyable. I played it quick coz the design accommodated it. I think the elevator at the start should be switch controlled from both sides coz I blew myself with the RL when I accidentally stepped back too far when fighting the revenants. The description made it seem more challenging than it actually was. At any rate, I was really impressed. Thanks.

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Unknown date

  
Average. The architecture doesn't quite fit in with the theme of Plutonia, and the gameplay certainly does not. Nothing special here, but at least it was good enough to warrant a few minutes of time. 3/5

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Unknown date

  
awesome map

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Unknown date

  
wonderful!! 5/5

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Unknown date

  
a goodly map!

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Unknown date

  
Average

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  • File Reviews

    • By Argenteo · Posted
      Another in the Titan series. One of the simplest if you calmly take the time to find the hidden weapons. Moderately long but entertaining. Abstract.
    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
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