Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Vordakk's Keep

   (15 reviews)
Sign in to follow this  

Guest

9 Screenshots

About This File

READ THIS FIRST!!!

First off, ZDoom/GZDoom is REQUIRED to play this level. The wad contains features that currently are only supported by ZDoom/GZDoom. Also, this level was NOT designed for jumping, crouching, or freelook. Using these features will ruin the flow and feel of the level, so please don't use them.

This wad is a replacement for Map 01 of DOOM2, and is my attempt at a Plutonia-style level. Expect a very challenging adventure with some nasty battles and rather unfair ambushes, all in the spirit of The Plutonia Experiment. By far the hardest level I've created.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
I think this is up there with Bastion and the later levels of FTH for Stormwalker's best work. Maybe a runner up mention to Test Lab #13 as well, though. Recommended.

Share this review


Link to review
Guest

Unknown date

  
Solid level; the difficulty ramps up considerably as you go through it, although it starts to feel a little kitchen sink at the end. Watch out for the evil puffball.

Share this review


Link to review
Guest

Unknown date

  
AWESOME!!!

Share this review


Link to review
Guest

Unknown date

  
I dunno about the previous reviewer, but I liked it alot. This level could have been included in PLUTONIA.wad and it wouldnt have been out of place. This ones going in my "play again" folder. 5/5 -Rocketjumper

Share this review


Link to review
Guest

Unknown date

  
Good map, but I don't really like the map, the last area just let me feel boring...well, it still have fun until that. :p -playerlin 4/5

Share this review


Link to review
Guest

Unknown date

  
Resembles Plutonia only in some visual setpieces, not so much in gameplay. There are a few tricky moments, but nothing a seasoned player couldn't handle (two bfg secrets...). Monster usage is really ineffective at times, i.e. the only cyberdemon in the huge final area is even confined to a small ledge, and the "unfair" ambushes are predictable. Lots of effort has been put into making the map look nice though. Oh, and watch out for the evil puffball. Rounded up 4/5

Share this review


Link to review
Guest

Unknown date

  
Very nice map, spend a good 30 min fun.

Share this review


Link to review
Guest

Unknown date

  
Really enJoyable. I played it quick coz the design accommodated it. I think the elevator at the start should be switch controlled from both sides coz I blew myself with the RL when I accidentally stepped back too far when fighting the revenants. The description made it seem more challenging than it actually was. At any rate, I was really impressed. Thanks.

Share this review


Link to review
Guest

Unknown date

  
Average. The architecture doesn't quite fit in with the theme of Plutonia, and the gameplay certainly does not. Nothing special here, but at least it was good enough to warrant a few minutes of time. 3/5

Share this review


Link to review
Guest

Unknown date

  
awesome map

Share this review


Link to review
Guest

Unknown date

  
wonderful!! 5/5

Share this review


Link to review
Guest

Unknown date

  
a goodly map!

Share this review


Link to review
Guest

Unknown date

  
Average

Share this review


Link to review
  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×