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Vordakk's Keep

   (15 reviews)
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9 Screenshots

About This File

READ THIS FIRST!!!

First off, ZDoom/GZDoom is REQUIRED to play this level. The wad contains features that currently are only supported by ZDoom/GZDoom. Also, this level was NOT designed for jumping, crouching, or freelook. Using these features will ruin the flow and feel of the level, so please don't use them.

This wad is a replacement for Map 01 of DOOM2, and is my attempt at a Plutonia-style level. Expect a very challenging adventure with some nasty battles and rather unfair ambushes, all in the spirit of The Plutonia Experiment. By far the hardest level I've created.


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I think this is up there with Bastion and the later levels of FTH for Stormwalker's best work. Maybe a runner up mention to Test Lab #13 as well, though. Recommended.

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Unknown date

  
Solid level; the difficulty ramps up considerably as you go through it, although it starts to feel a little kitchen sink at the end. Watch out for the evil puffball.

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Unknown date

  
AWESOME!!!

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Unknown date

  
I dunno about the previous reviewer, but I liked it alot. This level could have been included in PLUTONIA.wad and it wouldnt have been out of place. This ones going in my "play again" folder. 5/5 -Rocketjumper

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Unknown date

  
Good map, but I don't really like the map, the last area just let me feel boring...well, it still have fun until that. :p -playerlin 4/5

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Unknown date

  
Resembles Plutonia only in some visual setpieces, not so much in gameplay. There are a few tricky moments, but nothing a seasoned player couldn't handle (two bfg secrets...). Monster usage is really ineffective at times, i.e. the only cyberdemon in the huge final area is even confined to a small ledge, and the "unfair" ambushes are predictable. Lots of effort has been put into making the map look nice though. Oh, and watch out for the evil puffball. Rounded up 4/5

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Unknown date

  
Very nice map, spend a good 30 min fun.

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Unknown date

  
Really enJoyable. I played it quick coz the design accommodated it. I think the elevator at the start should be switch controlled from both sides coz I blew myself with the RL when I accidentally stepped back too far when fighting the revenants. The description made it seem more challenging than it actually was. At any rate, I was really impressed. Thanks.

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Unknown date

  
Average. The architecture doesn't quite fit in with the theme of Plutonia, and the gameplay certainly does not. Nothing special here, but at least it was good enough to warrant a few minutes of time. 3/5

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Unknown date

  
awesome map

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Unknown date

  
wonderful!! 5/5

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Unknown date

  
a goodly map!

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Unknown date

  
Average

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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