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Diablo

   (19 reviews)
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About This File

Diablo.wad is a rather large level for Doom2. All skill levels are enabled. Solo and cooperative play are enabled. Deathmatch is not enabled. There are lots of monsters, and it takes all three keys to get through it. The goal is simple: survive.


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Guest

Unknown date

  
meh ancestor of puzzle wad

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Guest

Unknown date

  
BAD design, even if it's a 1995 map. My ass get kicked but it's not the reason, the real problem is the monster placement like randomly and just like throw shit all over the room...what a mess... :\ -playerlin 2/5

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Guest

Unknown date

  
I think that the viewer above me meant "making and playing decent maps" instead of "flower-arranging in an editor". This wad is bland and terrible in both game play and looks.

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Guest

Unknown date

  
cool map 5/5

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Guest

Unknown date

  
For 1995, it's actually decent; for 2010, skip it unless you're into retro maps or very bored.

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Guest

Unknown date

  
not bad..but not excellent

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Guest

Unknown date

  
I don't understand why this has so few stars - maybe it's because people are getting their asses kicked by this map?

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Guest

Unknown date

  
I liked the difficulty, but I doubt others will. Also, the yellow key "room" is by far the best part. I don't think many people will get too it though. The only time I nearly died was in those flashing corridors with weird door triggers. I think the archvile has an unfair advantage in that part. 4/5

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Unknown date

  
Typical "impossible" trashy wad, like ASD.WAD (but uglier). Monster layout is very tight and pretty terrible on UV, though it should be definitely beatable with clear map knowledge and huge amount of wasted time. 1/5

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Unknown date

  
Crappy map. Don't bother.

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Guest

Unknown date

  
nice try, but rather meh.

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Guest

Unknown date

  
Well, for nowadays... very, very bad. for 1995, fun, i guess. 1/5

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Unknown date

  
All of Sonny Wasinger's maps are hardcore in terms of gameplay and non-standard/creativ e in terms of layout - anyone who enjoys a good challenge when they play Doom should find them enjoyable. Those who see Doom more as a way to do flower-arranging in an editor should look elsewhere.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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