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Diablo

   (19 reviews)
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2 Screenshots

About This File

Diablo.wad is a rather large level for Doom2. All skill levels are enabled. Solo and cooperative play are enabled. Deathmatch is not enabled. There are lots of monsters, and it takes all three keys to get through it. The goal is simple: survive.


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Guest

Unknown date

  
meh ancestor of puzzle wad

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Guest

Unknown date

  
BAD design, even if it's a 1995 map. My ass get kicked but it's not the reason, the real problem is the monster placement like randomly and just like throw shit all over the room...what a mess... :\ -playerlin 2/5

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Guest

Unknown date

  
I think that the viewer above me meant "making and playing decent maps" instead of "flower-arranging in an editor". This wad is bland and terrible in both game play and looks.

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Guest

Unknown date

  
cool map 5/5

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Guest

Unknown date

  
For 1995, it's actually decent; for 2010, skip it unless you're into retro maps or very bored.

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Guest

Unknown date

  
not bad..but not excellent

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Guest

Unknown date

  
I don't understand why this has so few stars - maybe it's because people are getting their asses kicked by this map?

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Guest

Unknown date

  
I liked the difficulty, but I doubt others will. Also, the yellow key "room" is by far the best part. I don't think many people will get too it though. The only time I nearly died was in those flashing corridors with weird door triggers. I think the archvile has an unfair advantage in that part. 4/5

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Guest

Unknown date

  
Typical "impossible" trashy wad, like ASD.WAD (but uglier). Monster layout is very tight and pretty terrible on UV, though it should be definitely beatable with clear map knowledge and huge amount of wasted time. 1/5

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Guest

Unknown date

  
Crappy map. Don't bother.

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Guest

Unknown date

  
nice try, but rather meh.

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Guest

Unknown date

  
Well, for nowadays... very, very bad. for 1995, fun, i guess. 1/5

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Guest

Unknown date

  
All of Sonny Wasinger's maps are hardcore in terms of gameplay and non-standard/creativ e in terms of layout - anyone who enjoys a good challenge when they play Doom should find them enjoyable. Those who see Doom more as a way to do flower-arranging in an editor should look elsewhere.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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