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Diablo

   (19 reviews)
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2 Screenshots

About This File

Diablo.wad is a rather large level for Doom2. All skill levels are enabled. Solo and cooperative play are enabled. Deathmatch is not enabled. There are lots of monsters, and it takes all three keys to get through it. The goal is simple: survive.


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Guest

Unknown date

  
meh ancestor of puzzle wad

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Guest

Unknown date

  
BAD design, even if it's a 1995 map. My ass get kicked but it's not the reason, the real problem is the monster placement like randomly and just like throw shit all over the room...what a mess... :\ -playerlin 2/5

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Guest

Unknown date

  
I think that the viewer above me meant "making and playing decent maps" instead of "flower-arranging in an editor". This wad is bland and terrible in both game play and looks.

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Guest

Unknown date

  
cool map 5/5

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Guest

Unknown date

  
For 1995, it's actually decent; for 2010, skip it unless you're into retro maps or very bored.

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Guest

Unknown date

  
not bad..but not excellent

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Guest

Unknown date

  
I don't understand why this has so few stars - maybe it's because people are getting their asses kicked by this map?

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Guest

Unknown date

  
I liked the difficulty, but I doubt others will. Also, the yellow key "room" is by far the best part. I don't think many people will get too it though. The only time I nearly died was in those flashing corridors with weird door triggers. I think the archvile has an unfair advantage in that part. 4/5

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Guest

Unknown date

  
Typical "impossible" trashy wad, like ASD.WAD (but uglier). Monster layout is very tight and pretty terrible on UV, though it should be definitely beatable with clear map knowledge and huge amount of wasted time. 1/5

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Guest

Unknown date

  
Crappy map. Don't bother.

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Guest

Unknown date

  
nice try, but rather meh.

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Guest

Unknown date

  
Well, for nowadays... very, very bad. for 1995, fun, i guess. 1/5

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Guest

Unknown date

  
All of Sonny Wasinger's maps are hardcore in terms of gameplay and non-standard/creativ e in terms of layout - anyone who enjoys a good challenge when they play Doom should find them enjoyable. Those who see Doom more as a way to do flower-arranging in an editor should look elsewhere.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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