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Diablo

   (19 reviews)
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2 Screenshots

About This File

Diablo.wad is a rather large level for Doom2. All skill levels are enabled. Solo and cooperative play are enabled. Deathmatch is not enabled. There are lots of monsters, and it takes all three keys to get through it. The goal is simple: survive.


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Guest

Unknown date

  
meh ancestor of puzzle wad

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Guest

Unknown date

  
BAD design, even if it's a 1995 map. My ass get kicked but it's not the reason, the real problem is the monster placement like randomly and just like throw shit all over the room...what a mess... :\ -playerlin 2/5

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Guest

Unknown date

  
I think that the viewer above me meant "making and playing decent maps" instead of "flower-arranging in an editor". This wad is bland and terrible in both game play and looks.

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Guest

Unknown date

  
cool map 5/5

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Guest

Unknown date

  
For 1995, it's actually decent; for 2010, skip it unless you're into retro maps or very bored.

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Guest

Unknown date

  
not bad..but not excellent

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Guest

Unknown date

  
I don't understand why this has so few stars - maybe it's because people are getting their asses kicked by this map?

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Guest

Unknown date

  
I liked the difficulty, but I doubt others will. Also, the yellow key "room" is by far the best part. I don't think many people will get too it though. The only time I nearly died was in those flashing corridors with weird door triggers. I think the archvile has an unfair advantage in that part. 4/5

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Guest

Unknown date

  
Typical "impossible" trashy wad, like ASD.WAD (but uglier). Monster layout is very tight and pretty terrible on UV, though it should be definitely beatable with clear map knowledge and huge amount of wasted time. 1/5

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Guest

Unknown date

  
Crappy map. Don't bother.

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Guest

Unknown date

  
nice try, but rather meh.

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Guest

Unknown date

  
Well, for nowadays... very, very bad. for 1995, fun, i guess. 1/5

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Guest

Unknown date

  
All of Sonny Wasinger's maps are hardcore in terms of gameplay and non-standard/creativ e in terms of layout - anyone who enjoys a good challenge when they play Doom should find them enjoyable. Those who see Doom more as a way to do flower-arranging in an editor should look elsewhere.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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