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Island of Chunika

   (24 reviews)
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About This File

This is a fun level for doom2. You are on a lost island and you must kill Big White Monsters and some Fatsos. At the end there is a Big Pink Monster and maybe something else.


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Misty

  

This map is simple - move a bit, get teleported, punch some zombies and keens. Floor lowers, get teleported back to action, grab that shotgun, shoot some hell knights and mancubus(or trigger infight between them). Meet baron of hell, get surprised by archvile(or not) in exit area. Press switch and level ends. 

Atleast, music was changed. 

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Unknown date

  
1/5 +1 bonus for Ruba being back! :) Finished it in 5 minutes (wanted to kill everything with teh shotgun) - Optimus

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Guest

Unknown date

  
cool map 5/5

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Guest

Unknown date

  
Just as stupid as you'd expect.

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Guest

Unknown date

  
its the best!

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Guest

Unknown date

  
shit, 0/5

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Guest

Unknown date

  
Dated September 10, 2010. You start off immediately walking over a one-time warp linedef into a room with 4 former humans and a bunch of Commander Keens, who upon being killed open a warp pad in the center of the room. After that it's back to where you started, facing a lot of Hell Knights, a few Mancubi, a Baron, and an Archvile armed only with a regular shotgun. I would describe this style of mapping as "interesting", and that's being nice. 1/5

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Guest

Unknown date

  
So POOR

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Guest

Unknown date

  
Hell yeah, Ruba's back!!!

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Guest

Unknown date

  
This wasn't very fun...

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Guest

Unknown date

  
good god. Another ruba masterpiece.

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Unknown date

  
heh its been a while since there was a ruba map 3/5 -Philnemba

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Unknown date

  
Stupidity, 0/5

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Unknown date

  
^ Agree

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Guest

Unknown date

  
Cool map, fatso.

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Unknown date

  
When you use 20 min for create a map, play this map yourself, but it's not necessary to share this "masterpiece". 0/5

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Unknown date

  
Ruba has a unique mapping style that will always be a part of Doom history. I'm glad to see the return of Ruba! -- Herculine

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Unknown date

  
Good to know Ruba is back! He is my favorite mapper!-Paul Thrussell

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Unknown date

  
Well, it was stupid, but it wasn't ugly, annoying, or unplayable. Really, it's biggest downfall is that it comes down to a total of 3 rooms. I'm going to have to give this one 2 stars.

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Unknown date

  
I dream of a world where everyone is an artist of some sort... maybe I should reconsider...

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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