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The Nadir

   (10 reviews)
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About This File

The Nadir is a short (~2 hours) Hexen adventure that aims to extend the experience once the vanilla game and expansion end. I found myself wanting to play more Hexen after completing these, so the result wasThe Nadir. This is a project I created as a personal goal and for my own enjoyment, but decided later in the creation process that I would share it with others who enjoy this game and user-created material.


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maulosiarch

  
Slopes looked out of place here - every sloped surface could have been replaced with stairs. The only enemy I really didn't like was the Acid Golems, and the power of the Dark Gargoyle's fireball was far too great for its size. I find it is truer to the Hexen feel with its back-and-forth between levels design than many wads that have more levels than this. The new melee weapon I barely used while playing as the Mage though.

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Guest

  
dylux: Too short. Trying to figure out where 4 MB of this file went because it wasn't on gameplay. Must be on new monsters. Very unmemorable WAD...nothing special.

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Unknown date

  
While I don't care much for this Hexen wad being GZdoom specific, its not a bad short hub. 3/5

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Unknown date

  
Epic... wait... ah... well, it's not bad and have some fun on it but those new monsters are annoying(not the solider). No comment on BOSS fights and visual effects...but, I think it can be better...Hexen + GZDooM should not just like this I think. 2.5/5 -playerlin

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Unknown date

  
2/5 for effort, this needs more work still.

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Unknown date

  
Terribly unfun. The level design is interesting at times, but hideous at others. Ugly use of slopes and particle fountains abound. The author included the most annoying monsters he could find on the Realm667 bestiary and two weapons from Heretic which are semi-broken. Proper placement of monsters is forgone in favor of using the new monsters as often as possible. Meh, 2/5 stars for effort.

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Unknown date

  
Hexen doesn't deserve this.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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