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The Nadir

   (11 reviews)
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About This File

The Nadir is a short (~2 hours) Hexen adventure that aims to extend the experience once the vanilla game and expansion end. I found myself wanting to play more Hexen after completing these, so the result wasThe Nadir. This is a project I created as a personal goal and for my own enjoyment, but decided later in the creation process that I would share it with others who enjoy this game and user-created material.


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whirledtsar

  

The level design isn't bad. Pretty standard Hexen-style stuff. Some of the visuals / settings are pretty cool. Although texture misalignment could have been a LOT better, considering it's for ZDoom. The new crossbow weapon was pretty cool, but the new melee weapon was useless. Also the author should've incorporated their ammo count into the HUD (you only see it when you switch to them). Most most of the new monsters were annoying (especially the poisonous golems with their poison clouds). The final boss battle really sucked, the arena was awkward to move in and his attacks / patterns were overly confusing. He constantly sends out homing projectiles that don't actually harm you, cluttering the battlefield and making it difficult to tell what's going on. I think this wad would've been solid if it just stuck to classic Hexen monsters.

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maulosiarch

  
Slopes looked out of place here - every sloped surface could have been replaced with stairs. The only enemy I really didn't like was the Acid Golems, and the power of the Dark Gargoyle's fireball was far too great for its size. I find it is truer to the Hexen feel with its back-and-forth between levels design than many wads that have more levels than this. The new melee weapon I barely used while playing as the Mage though.

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Guest

  
dylux: Too short. Trying to figure out where 4 MB of this file went because it wasn't on gameplay. Must be on new monsters. Very unmemorable WAD...nothing special.

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Guest

Unknown date

  
While I don't care much for this Hexen wad being GZdoom specific, its not a bad short hub. 3/5

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Unknown date

  
Epic... wait... ah... well, it's not bad and have some fun on it but those new monsters are annoying(not the solider). No comment on BOSS fights and visual effects...but, I think it can be better...Hexen + GZDooM should not just like this I think. 2.5/5 -playerlin

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Guest

Unknown date

  
2/5 for effort, this needs more work still.

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Guest

Unknown date

  
Terribly unfun. The level design is interesting at times, but hideous at others. Ugly use of slopes and particle fountains abound. The author included the most annoying monsters he could find on the Realm667 bestiary and two weapons from Heretic which are semi-broken. Proper placement of monsters is forgone in favor of using the new monsters as often as possible. Meh, 2/5 stars for effort.

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Unknown date

  
Hexen doesn't deserve this.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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