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The Central Core

   (11 reviews)
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3 Screenshots

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A medium sized tech base level. It starts out sort of easy, but the ending is extremely difficult, but possible (at least on HMP :) .) This is my first level that I think is good enough to upload (I've made 3 other ones.) Please comment.


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valkiriforce

  

Pretty fun map with all-generic details aside. Unfortunately there were some HOMs in a couple parts I spotted. Didn't have much trouble with the cyber pit as it only took a couple of attempts to manage it; and I only fell into one of the death pits the first time. I had more trouble with the outer ring of enemies with many failed attempts in the long hallways getting congested with many hardbodies. It's a decent first map that reminds me of a simpler time when mapping gave us that excitement of seemingly endless possibilities in an oddly-executed fashion.

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Unknown date

  
Many areas has too small and so many monsters block player's way. And some dark room problems like other reviewers said. Some points are nice or overall it's not bad but needed more works. 3/5 -playerlin

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Unknown date

  
Good attempt, but way too crowded, and so many monsters makes it too hard/impossible.

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Unknown date

  
Crap.

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Unknown date

  
This was my first released wad, and honestly its pretty damn bad. It actually looks nice, but the gameplay is awful. The Cyberdemon fight at the end is one of the worst ideas I've ever came up with (It is possible, just with like a million saves :P) and one area is so dark that it's nearly impossible to see anything. I didn't even test it in vanilla, and I wouldn't be surprised if there were a shitload of VPOs. Don't play this. 1/5 -ProcessingControl (11/17/11)

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Unknown date

  
A bit cramped, but not overly so. Varied fights and situations. Sometimes it works well, sometimes it's a bit off ; overall, a good fun map to spend a few minutes on. 3/5

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Unknown date

  
Design work is mostly medium, but looking at some rooms, I guess there is great potential, since they are very well done. The first part of the map is often too small for so many monsters. Sometimes challenging, mostly it is medium difficulty. Ending is hard 3/5

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Unknown date

  
Not a bad attempt, but far too cramped, too scarce on ammo and health at times, poorly balanced for higher difficulties, and Cyberdemons at the end are impossible to legitimately beat.

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Unknown date

  
Beginning is a bit cramped as stated already but other wise very nice! 3.5(4)/5

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Unknown date

  
Tested UV with ZDoom 2.5.0: basically promising, but way too dark (a good level does not need to rely on almost total darkness for being challenging). Sometimes too crampy: had to jump a few times and even needed a dive (passage through lower corridor near the 100% health secret). The ending has some line bugs, f.e. the area with the spiderdemon is an unescapable hole. 3/5, but can be a 4/5 after a solid revision.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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