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The Central Core

   (11 reviews)
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3 Screenshots

About This File

A medium sized tech base level. It starts out sort of easy, but the ending is extremely difficult, but possible (at least on HMP :) .) This is my first level that I think is good enough to upload (I've made 3 other ones.) Please comment.


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valkiriforce

  

Pretty fun map with all-generic details aside. Unfortunately there were some HOMs in a couple parts I spotted. Didn't have much trouble with the cyber pit as it only took a couple of attempts to manage it; and I only fell into one of the death pits the first time. I had more trouble with the outer ring of enemies with many failed attempts in the long hallways getting congested with many hardbodies. It's a decent first map that reminds me of a simpler time when mapping gave us that excitement of seemingly endless possibilities in an oddly-executed fashion.

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Unknown date

  
Many areas has too small and so many monsters block player's way. And some dark room problems like other reviewers said. Some points are nice or overall it's not bad but needed more works. 3/5 -playerlin

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Unknown date

  
Good attempt, but way too crowded, and so many monsters makes it too hard/impossible.

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Unknown date

  
Crap.

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Unknown date

  
This was my first released wad, and honestly its pretty damn bad. It actually looks nice, but the gameplay is awful. The Cyberdemon fight at the end is one of the worst ideas I've ever came up with (It is possible, just with like a million saves :P) and one area is so dark that it's nearly impossible to see anything. I didn't even test it in vanilla, and I wouldn't be surprised if there were a shitload of VPOs. Don't play this. 1/5 -ProcessingControl (11/17/11)

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Unknown date

  
A bit cramped, but not overly so. Varied fights and situations. Sometimes it works well, sometimes it's a bit off ; overall, a good fun map to spend a few minutes on. 3/5

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Unknown date

  
Design work is mostly medium, but looking at some rooms, I guess there is great potential, since they are very well done. The first part of the map is often too small for so many monsters. Sometimes challenging, mostly it is medium difficulty. Ending is hard 3/5

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Unknown date

  
Not a bad attempt, but far too cramped, too scarce on ammo and health at times, poorly balanced for higher difficulties, and Cyberdemons at the end are impossible to legitimately beat.

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Unknown date

  
Beginning is a bit cramped as stated already but other wise very nice! 3.5(4)/5

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Unknown date

  
Tested UV with ZDoom 2.5.0: basically promising, but way too dark (a good level does not need to rely on almost total darkness for being challenging). Sometimes too crampy: had to jump a few times and even needed a dive (passage through lower corridor near the 100% health secret). The ending has some line bugs, f.e. the area with the spiderdemon is an unescapable hole. 3/5, but can be a 4/5 after a solid revision.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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