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The Hell Cave

   (17 reviews)
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5 Screenshots

About This File

A very large multi-themed cavern. The map focuses on tough, action packed fights rather than insane amounts of detail and eye candy. I decided to use nothing but vanilla doom 2 resources to keep it old school, but the massive size of the map may keep it from running properly in vanilla. This is my first map ever for Doom 2.

Story: You wake up in a pool of blood, your whole body aches, and you have no recollection of where you are. A strong, musty odor fills your sense of smell as you quickly realize that everything seems just all too familiar. As you reach for you sidearm, you feel a sense of deja vu. You know something is hiding in this cave, something evil. The same evil you have faced countless times. The only thing you can't seem to figure out is.......how did you even get here???


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deldelda

Unknown date

  
It's a little tight at the beginning, but it opens up after not too long. And the pace is a little slow at the beginning too, but it picks up once you get the SSG, which isn't too far in. I think it's a decent map.

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Guest

Unknown date

  
I would rename this cramped cave. As in menstrual cramps. It's tight and visually comatose and narrow and just unfun. Maybe if I enjoyed hiding in a crawlspace this would be fun but I found it wretched.

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Guest

Unknown date

  
It's DooM 2 wad, so I have no idea why player must fighting shitload of Hell Knights & Hell Barons & cacodemons with a damned SHOTGUN in those fucking cramped cave, and spectres are kicking your ass because you and those monsters are stick together as do *******!? That's bullshit! I can't beat this shit without cheats even on 2nd/3rd difficultly, I can cheat, but it just boring...it should be better but totally ruined... 1.5/5 -playerlin

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Guest

Unknown date

  
Despite being supposedly limit removing, it's shock full of ZDoomisms that will severely mess the balance - or perhaps I should say, mess it further than it is already. Very bland architecture in which you get to fight a bunch of cacos, hellknights and barons with a shotgun. Move on to find a horde of spectres and infinitelytall cacodemons swarming you. Playing extremely slow might work, but chances are you can pick any random wad from '94 and have a better experience.

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Guest

Unknown date

  
Crap.

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Guest

Unknown date

  
This ain't a original map. This map originated from the chillax map mod. ~1/5 for ripping designs to something much worse.

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TimeOfDeath

Unknown date

  
^ I find that hard to believe since chillax ripped off other people's maps

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Guest

Unknown date

  
This map should give you a reward if you finish (w/o cheating). You can really tolerate boredom then.

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Guest

Unknown date

  
Hi, I'm the author of this wad. In no way did I rip off any other map. I have never even heard of chillax. If anything, later parts of the map were inspired by Drown in Blood and other slaughter wads, but nothing was stolen from other authors. As for the map, I know it starts out cramped and not too pretty. This was my very first attempt in Doom Builder so it isn't anything special. However, the map does get more interesting and complex as you progress.

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Guest

Unknown date

  
Nice try... but kind-of unplayable AFAICS. First post sums it up really. Good luck next time ;)

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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