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The Hell Cave

   (17 reviews)
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5 Screenshots

About This File

A very large multi-themed cavern. The map focuses on tough, action packed fights rather than insane amounts of detail and eye candy. I decided to use nothing but vanilla doom 2 resources to keep it old school, but the massive size of the map may keep it from running properly in vanilla. This is my first map ever for Doom 2.

Story: You wake up in a pool of blood, your whole body aches, and you have no recollection of where you are. A strong, musty odor fills your sense of smell as you quickly realize that everything seems just all too familiar. As you reach for you sidearm, you feel a sense of deja vu. You know something is hiding in this cave, something evil. The same evil you have faced countless times. The only thing you can't seem to figure out is.......how did you even get here???


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deldelda

Unknown date

  
It's a little tight at the beginning, but it opens up after not too long. And the pace is a little slow at the beginning too, but it picks up once you get the SSG, which isn't too far in. I think it's a decent map.

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Guest

Unknown date

  
I would rename this cramped cave. As in menstrual cramps. It's tight and visually comatose and narrow and just unfun. Maybe if I enjoyed hiding in a crawlspace this would be fun but I found it wretched.

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Guest

Unknown date

  
It's DooM 2 wad, so I have no idea why player must fighting shitload of Hell Knights & Hell Barons & cacodemons with a damned SHOTGUN in those fucking cramped cave, and spectres are kicking your ass because you and those monsters are stick together as do *******!? That's bullshit! I can't beat this shit without cheats even on 2nd/3rd difficultly, I can cheat, but it just boring...it should be better but totally ruined... 1.5/5 -playerlin

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Guest

Unknown date

  
Despite being supposedly limit removing, it's shock full of ZDoomisms that will severely mess the balance - or perhaps I should say, mess it further than it is already. Very bland architecture in which you get to fight a bunch of cacos, hellknights and barons with a shotgun. Move on to find a horde of spectres and infinitelytall cacodemons swarming you. Playing extremely slow might work, but chances are you can pick any random wad from '94 and have a better experience.

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Guest

Unknown date

  
Crap.

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Guest

Unknown date

  
This ain't a original map. This map originated from the chillax map mod. ~1/5 for ripping designs to something much worse.

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TimeOfDeath

Unknown date

  
^ I find that hard to believe since chillax ripped off other people's maps

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Guest

Unknown date

  
This map should give you a reward if you finish (w/o cheating). You can really tolerate boredom then.

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Guest

Unknown date

  
Hi, I'm the author of this wad. In no way did I rip off any other map. I have never even heard of chillax. If anything, later parts of the map were inspired by Drown in Blood and other slaughter wads, but nothing was stolen from other authors. As for the map, I know it starts out cramped and not too pretty. This was my very first attempt in Doom Builder so it isn't anything special. However, the map does get more interesting and complex as you progress.

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Guest

Unknown date

  
Nice try... but kind-of unplayable AFAICS. First post sums it up really. Good luck next time ;)

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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