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The Hell Cave

   (17 reviews)
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5 Screenshots

About This File

A very large multi-themed cavern. The map focuses on tough, action packed fights rather than insane amounts of detail and eye candy. I decided to use nothing but vanilla doom 2 resources to keep it old school, but the massive size of the map may keep it from running properly in vanilla. This is my first map ever for Doom 2.

Story: You wake up in a pool of blood, your whole body aches, and you have no recollection of where you are. A strong, musty odor fills your sense of smell as you quickly realize that everything seems just all too familiar. As you reach for you sidearm, you feel a sense of deja vu. You know something is hiding in this cave, something evil. The same evil you have faced countless times. The only thing you can't seem to figure out is.......how did you even get here???


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deldelda

Unknown date

  
It's a little tight at the beginning, but it opens up after not too long. And the pace is a little slow at the beginning too, but it picks up once you get the SSG, which isn't too far in. I think it's a decent map.

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Guest

Unknown date

  
I would rename this cramped cave. As in menstrual cramps. It's tight and visually comatose and narrow and just unfun. Maybe if I enjoyed hiding in a crawlspace this would be fun but I found it wretched.

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Guest

Unknown date

  
It's DooM 2 wad, so I have no idea why player must fighting shitload of Hell Knights & Hell Barons & cacodemons with a damned SHOTGUN in those fucking cramped cave, and spectres are kicking your ass because you and those monsters are stick together as do *******!? That's bullshit! I can't beat this shit without cheats even on 2nd/3rd difficultly, I can cheat, but it just boring...it should be better but totally ruined... 1.5/5 -playerlin

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Guest

Unknown date

  
Despite being supposedly limit removing, it's shock full of ZDoomisms that will severely mess the balance - or perhaps I should say, mess it further than it is already. Very bland architecture in which you get to fight a bunch of cacos, hellknights and barons with a shotgun. Move on to find a horde of spectres and infinitelytall cacodemons swarming you. Playing extremely slow might work, but chances are you can pick any random wad from '94 and have a better experience.

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Guest

Unknown date

  
Crap.

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Guest

Unknown date

  
This ain't a original map. This map originated from the chillax map mod. ~1/5 for ripping designs to something much worse.

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TimeOfDeath

Unknown date

  
^ I find that hard to believe since chillax ripped off other people's maps

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Guest

Unknown date

  
This map should give you a reward if you finish (w/o cheating). You can really tolerate boredom then.

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Guest

Unknown date

  
Hi, I'm the author of this wad. In no way did I rip off any other map. I have never even heard of chillax. If anything, later parts of the map were inspired by Drown in Blood and other slaughter wads, but nothing was stolen from other authors. As for the map, I know it starts out cramped and not too pretty. This was my very first attempt in Doom Builder so it isn't anything special. However, the map does get more interesting and complex as you progress.

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Guest

Unknown date

  
Nice try... but kind-of unplayable AFAICS. First post sums it up really. Good luck next time ;)

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  • File Reviews

    • By chlef · Posted
      No, this is not a 5 star wad, not by a longshot. It is an acceptable time killer though and it's also marred by some teleporter confusion. It's small and the cyberdemon is pretty easy to get rid of, so as name suggests, don't panic.
    • By NoXion · Posted
      Some decent gameplay ideas here. The idea of the level itself being an enemy is perhaps most exemplified by the room with the large crusher taking up the most of the middle. In each corner that room is a lantern, and these are solid objects that you have to negotiate while passing through this room, as they force you to move into the zone of the crusher. Early on I got a little careless and was crushed to death. From that point I took the map a little more cautiously.

      The experience of the level is marred somewhat by the back-and-forth travelling one has to do to complete it. I get that the point was to keep the player running through the gauntlet of the traps, but some bits of it were tedious in a way that I don't think the author intended. The doors are poorly marked; the yellow key door is just a carved face. Some areas are needlessly cramped, the starting area especially. This isn't to say that there aren't any areas in this level where cramped surroundings do work; there's a room that's full of imps past one of the teleporters that's a fun little skirmish, although you have to be very good at dodging. And I noticed an error in one of the traps:



      But overall I had fun. 
    • By chlef · Posted
      Yeah, doesn't merit a 5, but it is a very good small map.
    • By chlef · Posted
      Dull, ordinary, dull, plain and dull. Barely acceptable as a time killer when you are desperate. The only impression the mapper leaves you with is laziness. A little more effort and this could have been OK.
    • By P1e0r0c0y · Posted
      9.5/10. My Favourite Ultimate Doom Megawad for sure. Awesome levels, secrets and great monster placement.    Heres my video review-    
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