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QZar Teams!

   (1 review)
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About This File

This is a level based on the QZar in Berekly, CA. It has an arcade area, birthday area, secret bathroom, the breifing room w/ map, and of course the arena. You are supposed to have teams like this Green\Indigo vs. Red\Brown This is for the green and red teams. Once you have entered the arena you can't come out. The object is to have one person on the team protect the base while the other person attacks the other teams base. On each side, if the person is succsessful in taking over the base they will recieve a green armor. You can go up and hide in the green-side lift, but you can't get down so we don't recommend it. Have fun!!


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Unknown date

  
I was rather disappointed by this. I live near where the QZar place is (well, kind of) and I really like the place. But I found that this wad wasn't as faithful to the place's layout as I hoped. Also, the graphics were poorly used and the level wasn't made that well. The actual arena was all dark, which was kind of annoying. It was a nice idea, but the execution was pretty bad. 2/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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