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Serpent: Resurrection

   (67 reviews)
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9 Screenshots

About This File

A 21st century Hexen adventure that takes advantage of the latest GZDoom features. A scripted RPG system brings the characters to life and with many new weapons, spells, artifacts and monsters means it will be much tougher than any other Hexen adventure!


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cybermind

  

it's too bad the game doesn't really warn you that there is a timer set after defeating Eidolon to reach first level. It's unreal to get the best ending if you've failed to reach the ship before that "timer" runs out.

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Pencil of Doom

  
Legendary indeed, a big jorney full of epic adventures.

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Grain of Salt

  
I wanted to like this project, because I think the addition of shops and money to Hexen is a really nice idea, and a lot of work has clearly gone into this. Unfortunately, this is the Hexen equivalent of NeoDoom: a mishmash of third-party resources, unbalanced gameplay, and dull map design. If you like this wad, your status as a Hexen fan is revoked, and you are now an Eragon fan. Sorry, I don’t make the rules.

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Scionox

  
Best Hexen megawad i've played so far, though final boss could have used some more bossy theme. 5/5

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Guest

  
I really wanted this to be good - only description that fits these hubs is Overwhelmingly boring. Like Korax mod without the fun. Played as fighter, after playing through first hub for days still didnt find any weapons. Level design is blocky and puzzles are repetitive.

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Guest

Unknown date

  
A must-play for Hexen fans.

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Guest

Unknown date

  
It's okay for the most part but really not friendly to just pick up and play. Finding gold is too tedious, it's hard to level properly with limited monsters, and there do not need to be strong monsters in the first area. The weapons are very easy to miss and I found some puzzles hard or just unfriendly. I do like the music but wish it was packed in a manner besides files with no extensions so I could play them outside of the game. 4 of 5, could be better- Diosoth

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Guest

Unknown date

  
I can't even start the game... =( But i believe its pretty decent.

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Guest

Unknown date

  
finaly!i'm waiting for this wad for such a long time

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Guest

Unknown date

  
interesting, yeah. but unfortunately it seems like it suffered from being a bit tedious and boring at times, and being released before a number of major and minor issues could be fixed. the boat scene was especially boring as well. i guess next time don't rush it out just so it can be mentioned in the cacowards. 2/5

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Guest

Unknown date

  
This wad is now the sole reason to own Hexen.

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Guest

Unknown date

  
Really good wad. I liked the puzzles, the gameplay was pretty difficult but overall fun. The rpg system was overly simplistic, but not bad. The weapons were functional, but the sprites could use a bit of polishing. Gold wasn't an issue. Very long wad, but also very fun. Overall a really solid and fun experience. 5/5

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Guest

Unknown date

  
the best Hexen Pwad ever made!!!

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Guest

Unknown date

  
The above clearly hasn't played it all the way through, how can the stock Hexen maps possibly look better than these? And as for dying in Map03...this is Hexen with altered gameplay, so how can you expect to be as good as you are when playing Doom 2? Anyway, this gets 5/5 for being an interesting and challenging mapset, even though it is a bit dull at the start.

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Unknown date

  
Good concept, but map design is abysmal in some places. Those trees at the east shore look like a joke and the sky city must be the lamest thing I've ever played... still worth checking out IMO 3/5

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Guest

Unknown date

  
Well shit, I can't even play this. 0 FPS. :| --Ceeb

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Guest

Unknown date

  
A very impressive and immersive accomplishment, but plagued by too many unclear areas and slowdowns to be a real masterpiece. This IS the Daedalus of Hexen.

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Guest

Unknown date

  
Cool idea and I appreciate the work that went into this, it's just, well, boring and ugly to be honest.

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Guest

Unknown date

  
In all honesty, as much as I appreciate the effort put into this, I'm sorry to say that this bored me. :( The gameplay does nothing for me here, it's cumbersome and tedious... and the visuals really felt uninspired, it feels as if the only thing that drives this wad is the scripting. I hate to say that both level design and gameplay are more important than scripting. And wow, what's up with the fps man? Those volcanoes are a nightmare. Thanks for the effort though.

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Guest

Unknown date

  
Scripting:5/5 Gameplay:1/5 Graphics:1/5 Overall:2/5 The concept is good. The scripting is well done. That's about I can say in it's favor. The maps look WORSE than the stock Hexen maps, despite using GZDoom. The gameplay is slow and clunky. The lag from GZDoom makes it damn near unplayable. (I do UV runs of HR and AV, I shouldn't be dying to MELEE monsters in map THREE!) With some more polish, it could be really great. Until then, it's bad.

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Guest

Unknown date

  
The Daedalus: Alien Defense of Hexen TCs. Impressive but not for everybody. 3/5

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Guest

Unknown date

  
Scourge of Viscerous makes Serpent Resurrection look like Serpent Resurrection. Not getting any higher than 0 because this wad has no redeeming qualities. Enjoy your Christmas. 0/5

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Guest

Unknown date

  
its okay wad 3/5

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Guest

Unknown date

  
Link to full review: http://pastebin.com/ f6t7ss9C Summary: Good concept, well-scripted, but monster variety and level design suffer

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Guest

Unknown date

  
I'm torn about what to give this...the scripting is very impressive, but the design and gameplay are pretty lackluster for the most part. I will recommend it just for the really cool scripts, but that may not be enough to keep people going. 3/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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