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OLD HELL SCRAPER

   (7 reviews)
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5 Screenshots

About This File

a bunch of old maps mixed up,some released some not, all with "better" designing and detailing cliches.


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Unknown date

  
Wow, I've never played a map with so much switch hunting. The design feels random, which is a huge shame because otherwise it's pretty darn good. ^ What do you mean? Do you assume no one can beat half a dozen naxis?

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Unknown date

  
Note for Risen3D users ... place the switch -c_nextmap on the command line, or you won't progress to level 32 if you use the switch to get you there ( a zdoom mapinfo issue ).

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Unknown date

  
"WTF?" That's my comment for this map set. It's not good or bad at all with whatever situation. Stuck at Map32 because stupid command keen hunting and don't know how to go... :\ 2.5/5 -playerlin

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Unknown date

  
MAP31 was easy, MAP32 was trickier...both levels looked good but would've looked a lot better if they weren't as bright (the outdoor fullbright in MAP32 is especially fugly.) 3/5

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The Nazis in MAP31 really took it out of you. You can't possibly win on the first try. 3. ~That guy over there

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The maps were of mixed quality with their own problems. However, it can be agreed upon that they both suck because of the common gameplay-breaking mapping tactic of switch hunting. It also doesn't help that it has shitty "art" from most likely the /h/ boards of 4chan, but the bleeding chick was surprisingly well-done (which leads me to believe that that pic wasn't from 4chan).

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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