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Hell On Mars

   (10 reviews)
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8 Screenshots

About This File

You might have to try to launch it a few times to get it to work, for some reason there is a error


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Guest

Unknown date

  
Yea I could have swore I fixed the readme. Its 3 maps 1-3 not 6. I was going to make it eight maps but I lost interest, and it was taking to long.

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Guest

Unknown date

  
Very nice mapset, :D 4/5 stars

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Guest

Unknown date

  
I can't finish Map02 & Map03 because I feel boring on them, they're not bad but I just feel boring... Map01 is OK. And, I don't know why I feel boring, maybe I'm not like ST itself, or something wrong on me... :\ 2/5 -playerlin (BTW, no crashes with 98d.)

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Guest

Unknown date

  
I used a slightly earlier version and it actually worked fine. BTW, I remember seeing this wad being in progress about a year ago, and wasn't it supposed to be eight maps? I was a bit dissapointed with only three, but anyways, I liked it.

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Guest

Unknown date

  
Ran it 12 times on Skulltag 98C latest public release. ALL CRASHES. 0. ~That guy over there

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Guest

Unknown date

  
No crashes here for me with the latest Skulltag. Very nice levels, too!

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Guest

Unknown date

  
This is actually quite a nice little gem that is likely to be overlooked. It's not finished (no real finale, and the plan was for 8 maps but the author stopped at 3), but the three maps there are fun and challenging and use ZDoom/Skulltag features without abusing them. Highly recommended, should be 30 min- an hour of play. Shame this thing wasn't finished! :( 5/5

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Unknown date

  
I'm playing with version 98d and I've found the fix to the crashing. Just keep trying to launch it usually on the second try it works. You should fix that. But regardless of that this was GREAT! Very dark and menacing, brings me back to my youth playing the PSX version of D00M! A shame you didn't finish it. I would love to see more!

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Unknown date

  
I had a lot of fun with this (even though it was quite tough on UV). I think this would have been a good episode 1 replacement or something. My only complaint is I wish there were more maps. It's too much fun and too visually stunning to be just 3 maps! 4/5

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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