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Hell On Mars

   (10 reviews)
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8 Screenshots

About This File

You might have to try to launch it a few times to get it to work, for some reason there is a error


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Guest

Unknown date

  
Yea I could have swore I fixed the readme. Its 3 maps 1-3 not 6. I was going to make it eight maps but I lost interest, and it was taking to long.

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Guest

Unknown date

  
Very nice mapset, :D 4/5 stars

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Guest

Unknown date

  
I can't finish Map02 & Map03 because I feel boring on them, they're not bad but I just feel boring... Map01 is OK. And, I don't know why I feel boring, maybe I'm not like ST itself, or something wrong on me... :\ 2/5 -playerlin (BTW, no crashes with 98d.)

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Unknown date

  
I used a slightly earlier version and it actually worked fine. BTW, I remember seeing this wad being in progress about a year ago, and wasn't it supposed to be eight maps? I was a bit dissapointed with only three, but anyways, I liked it.

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Guest

Unknown date

  
Ran it 12 times on Skulltag 98C latest public release. ALL CRASHES. 0. ~That guy over there

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Guest

Unknown date

  
No crashes here for me with the latest Skulltag. Very nice levels, too!

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Guest

Unknown date

  
This is actually quite a nice little gem that is likely to be overlooked. It's not finished (no real finale, and the plan was for 8 maps but the author stopped at 3), but the three maps there are fun and challenging and use ZDoom/Skulltag features without abusing them. Highly recommended, should be 30 min- an hour of play. Shame this thing wasn't finished! :( 5/5

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Unknown date

  
I'm playing with version 98d and I've found the fix to the crashing. Just keep trying to launch it usually on the second try it works. You should fix that. But regardless of that this was GREAT! Very dark and menacing, brings me back to my youth playing the PSX version of D00M! A shame you didn't finish it. I would love to see more!

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Unknown date

  
I had a lot of fun with this (even though it was quite tough on UV). I think this would have been a good episode 1 replacement or something. My only complaint is I wish there were more maps. It's too much fun and too visually stunning to be just 3 maps! 4/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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