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Hell On Mars

   (10 reviews)
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8 Screenshots

About This File

You might have to try to launch it a few times to get it to work, for some reason there is a error


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Guest

Unknown date

  
Yea I could have swore I fixed the readme. Its 3 maps 1-3 not 6. I was going to make it eight maps but I lost interest, and it was taking to long.

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Guest

Unknown date

  
Very nice mapset, :D 4/5 stars

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Guest

Unknown date

  
I can't finish Map02 & Map03 because I feel boring on them, they're not bad but I just feel boring... Map01 is OK. And, I don't know why I feel boring, maybe I'm not like ST itself, or something wrong on me... :\ 2/5 -playerlin (BTW, no crashes with 98d.)

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Guest

Unknown date

  
I used a slightly earlier version and it actually worked fine. BTW, I remember seeing this wad being in progress about a year ago, and wasn't it supposed to be eight maps? I was a bit dissapointed with only three, but anyways, I liked it.

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Guest

Unknown date

  
Ran it 12 times on Skulltag 98C latest public release. ALL CRASHES. 0. ~That guy over there

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Guest

Unknown date

  
No crashes here for me with the latest Skulltag. Very nice levels, too!

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Guest

Unknown date

  
This is actually quite a nice little gem that is likely to be overlooked. It's not finished (no real finale, and the plan was for 8 maps but the author stopped at 3), but the three maps there are fun and challenging and use ZDoom/Skulltag features without abusing them. Highly recommended, should be 30 min- an hour of play. Shame this thing wasn't finished! :( 5/5

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Unknown date

  
I'm playing with version 98d and I've found the fix to the crashing. Just keep trying to launch it usually on the second try it works. You should fix that. But regardless of that this was GREAT! Very dark and menacing, brings me back to my youth playing the PSX version of D00M! A shame you didn't finish it. I would love to see more!

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Unknown date

  
I had a lot of fun with this (even though it was quite tough on UV). I think this would have been a good episode 1 replacement or something. My only complaint is I wish there were more maps. It's too much fun and too visually stunning to be just 3 maps! 4/5

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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