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Hacx - IWAD release (v1.2)

   (80 reviews)
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About This File

HACX is an action filled DOOM Engine game. The story is set in the near future, where you'll find yourself engrossed in an international blastfest. Wield weapons of mass destruction from China to Paris to combat a devilish artificial intelligence and its hordes of loyal fanatics. Can you handle it, hacker?

This release is a stand-alone IWAD that does not require DOOM II to run, and is compatible with many popular ports. Release also includes several minor map fixes since v1.1 (making levels fully co-op compatible) and other miscellaneous tweaks.

HACX.WAD can be run either as an IWAD with ZDoom and Eternity or as a PWAD alongside DOOM II using other ports like Chocolate Doom and PRBoom.


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Erick

  

For the most part, a solid IWAD to have in your Doom library. Some of the levels do show off some impressive atmosphere and visuals, showing off the world of Hacx with a Cyberpunk theme infested of some nasty monsters and robots. The weapons, while nothing too spectacular, look and sound cool, with the pistol and Uzi being great fun to use. A shame that the last 4-5 levels aren't really good and are obviously rushed out (you can finish MAP16 in less than 1 second) given the game's development history. Still, an interesting IWAD with a style and backstory that holds up a strong identity for the game. I hope to see 2.0 give Hacx the long-awaited vision and execution it needs.

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BigDickBzzrak

  
The levels in the middle of the game are truly awesome. I like to replay them from time to time. Looking forward to 2.0.

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joe-ilya

  
Boring play, good looks.

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DooManic

  
Originally a commercial addon, this was leater rereleased as freeware. Unfortunately it's lacking the final levels as it was never really finished. Aged extremely well and comes with all changed graphics and sounds, making for a game feeling very different from Doom (except the shooting itself, of course). Can be played as a standalone IWAD, so why are you still reading this?

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Voros

  
An add-on. Now an IWAD. It is that good. While the levels are EXTREMELY complex, even for MAP01, just makes the whole thing more unique. The ugly pistol weilding thugs, the robotic shotgun, the fat rocket launcher AND chaingunner and so on. The challenge is pretty sweet. 5/5

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Jacob_jub

  
I dont really like it.

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Guest

  
Awesome ! I really like the game older version , but some things like the lighting seems pretty odd to me , now looks great :33

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Guest

  
Always have liked this.Now it plays a hell of a lot better.

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Doomkid

  
Good sprite work and level design for something so old.

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sluggard

  
Sweet ...

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Guest

  
Cacodemon is an mirror? :/

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Guest

Unknown date

  
Obviously a LOT of effort went into this and it shows, if this was released 10 years ago you'd be picked up by a professional publisher in no time but even then it's a great effort. I got stuck in a room, don't know if this was intended or a bug I also dislike the Ghetto handling of the Uzi LOL. Well done overall! I'll definitely give it another shot.

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Guest

Unknown date

  
Hacx is an *okay* game, it's good AND bad. Sprites and weapon concepts are nice but the enemies are annoying and the level layout is boring. -Mikk

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Guest

Unknown date

  
Pretty good, thanks!

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Guest

Unknown date

  
Just finished first level. Great new look for doom. Looking forward to the next 20 levels. 5 out of 5

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Guest

Unknown date

  
An excellent (now-free) 'independent' game from the late 1990s. HACX2 is shaping to be an even better experience.

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Guest

Unknown date

  
Dis cool

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Guest

Unknown date

  
I guess it starts okay, but the levels get boring and redundant, and the enemies aren't really all that hard and/or interesting. Feels like the designer got bored halfway through and started recycling the levels with minor changes. It shows effort, but feels incomplete and unsubstantial.

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Unknown date

  
Can't wait for 2.0.

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Guest

Unknown date

  
One of THE BEST EVER!!!

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Guest

Unknown date

  
HAXC rules!!!

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Guest

Unknown date

  
I really hope they continue making 2.0 in the future, I really enjoyed this game, I know it's 2013 but this game hasn't lost it's charm.

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Guest

Unknown date

  
nice map 5/5

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Guest

Unknown date

  
HELL YEAH! HACX WORKS WITH ZDOOM NOW! 5/5 just for that. ~Joe Anderson

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Guest

Unknown date

  
^ They are making 2.0! It's actually been in development all these years, they're just taking their time! *****

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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