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Jade Earth

   (52 reviews)
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3 Screenshots

About This File

A massive UAC base hidden deep underground. Save, soldier, because you're going to need it (par time 1:20:00). Story on the bottom of the txt.


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Rathori

  

Single map, pretty hard, good gameplay, nice design with stock textures. Very long - took me 2 hours not counting reloads.

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elend

  

Before playing this map please make sure of the following:

 

- You like tech bases

- You like shotgunning Hellknights

- You love Arch-viles

- You have time on your hand

 

Alright, if you can check all of the above, then please play this map. It's a huge underground tech base with lots of nooks and crannies to explore. The automap may look daunting at times, but the author did a very great job of guiding you and you rarely get lost. It also helps, that it's a fairy linear map as well. The base also lives up to its name, being mostly green and at times very, very dark. You might want to adjust your brightness levels, I don't judge.

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Lane Powell

  

A good, very HUGE map, plus or minus 1000 monsters depending on difficulty: the kind that can take upwards of two hours on the game clock to run through. Naturally it's not for the FDA/no-save crowd. Frankly I had to do it in multiple sittings over the course of a day, as map fatigue kept setting in. That said, and despite the fact that it largely uses the same green marble/stone and tech textures throughout, the detailing and designs manage to keep areas from feeling too samey, though personally I would have used a greater variety of textures in different areas to keep them more distinct, or at least widen the color palette a little. While most of the map takes place indoors, there are a few cool outdoor void areas (which I could've used more of, to be honest—even peeks out of windows would be nice!), some cave areas, and even a small ruins setpiece. There are many side areas and a great deal of interconnectivity (though few if any true route choices), but the pathing is very good: I never felt lost even when coming back from a break. The fact that buttons almost always acted on something close by was naturally a huge help.

 

Gameplay was appropriately challenging and about as varied as it could be in such a huge map, though there are a few tricks one can tell the author was especially fond of. For example, there are plenty of archviles. Luckily I'm fond of stomping archviles. On the flatly negative side I felt some areas were much too dark. Unfortunately these were often populated with stealth demons—not very clever. Also I don't know the idea behind fighting multiple Cyberdemons in a near-pitch-dark room with tons of geometry to get stuck on, but it wasn't a good one.

 

While there are some things I would do differently, this is all told a pretty fine map—provided you're among the intended audience of people who like trawling through huge-ass maps to begin with.

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NuMetalManiak

  
jesus goddamn christ this is huge. good gameplay at most parts, with a few waiting periods that don't help at all. don't know what was up with the red key area though as the bars wouldn't open.

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Guest

  
Highly overrated. At least because map layout, texture use, detailing, ambiance & gameplay have a copy-and-past factor which is way, way to high. Playing this feels like doing the same thing over and over about an hour long... IOW: an adventure of this size should have much more variation in about every aspect. Besides that, imho most fights @ UV feel completely soulless. Overall: meh + 1* for the huge effort = 3*.

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trrobin

  
Really loved it. The vanilla texturing was done brilliantly, and the details is great without being OTT. Gameplay is nicely balanced between the monster placements and the weapons/ammo. One of my favourites. 5 stars from me. -TRRobin.

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Guest

Unknown date

  
Jodwin sucks huge (and I mean REALLY huge) japanese tofu sausage. 5/5 -Dudley

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Guest

Unknown date

  
2:47:51-Definitely the longest finish time w/saves I have ever had!HUGE tech base map with tough,but fair fights.On most fights,I died a time or several;but eventually came up with a strategy to overcome them.Overall,a GREAT level that's going in my personal archive.Thanks Jodwin,that was a lot of fun!5/5-d.d.koop

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Guest

Unknown date

  
An overrated and boring level consisting of only one colour. No matter polished this is, or how you disguise it with different shapes, it still has a very one dimensional boring design and has no contrast. Action is average, but nothing special so I'll give this 1.

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Guest

Unknown date

  
Meh, it's ok. It's not as godly as everyone's making it out to be. It gets really repetitive and boring after a while.

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Guest

Unknown date

  
This map is good in visual and gameplay aspects, but i see little point in making it that long and huge - it gets old fast. Nothing to worry about for those who play with saves, though, but getting to the final part in FDA and then die after 90 mins of playing isn't funny at all. 4/5, SKP.

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Guest

Unknown date

  
An absolutely huge, epic, engrossing adventure through a beautifully made green-bricks and tech-metal underground complex. Has sections which cater to all gameplay styles from hitscanners to slaughter whilst not overwhelming any particular one. Can't wait to see some UV Max/Speed demos. A highly enjoyable adventure, recommended. This is what modern Dooming is all about! 6/5

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Guest

Unknown date

  
Done with fun, but except the final arena battle, it's boring, some battles easy to boring too... :p Balance is good, the looking is good, too... and I have nothing more to say. 4/5 -playerlin

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Guest

Unknown date

  
cool.

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Guest

Unknown date

  
boring after 10 minutes of playing

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Guest

Unknown date

  
A really big green map that is worth a look. DWRtag

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Guest

Unknown date

  
Excellent. Very challenging and consistent. 4/5.

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Guest

Unknown date

  
Big average boring level. I don't get why people rate this one so highly. It's nothing great to look at either. 2/5

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Guest

Unknown date

  
This map is GIANT. Very consistent green tech theme. Good gameplay which for the most part is neither too easy nor furstrating. Despite the constant theme, it didn't get old for me. One of the largest maps I've played that has managed to sustain quality throughout. A cacoward contender. 5/5 - MegaDoomer, playtester

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Guest

Unknown date

  
Great map, really HUGE! The entire map is green, which is somtetimes annoying, but acceptable. Continue making such good things.

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Guest

Unknown date

  
Yea, is very Huge man i love this maps but the arquitecture is... well 4.5/5

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Guest

Unknown date

  
Tromping around this this massive level was so much fun. There's so much to take in and plenty of encounters to keep you busy. It is very green and the theme is an interesting mix of marbles, bricks, and techbase influences. If it the layout wasn't easy to flow it, all of the green would start to run together and it would be easy to get lost. But I didn't have that problem at all. Good stuff, I loved it. 5/5 - Mechadon

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Guest

Unknown date

  
Well-done - 5/5 Zalewa

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Guest

Unknown date

  
This is the biggest and longest map I've ever played. A few cheap spots with the Viles hurts the score a little. But by no means a bad map at all, you'd swear you played an entire game after you complete it. 4/5

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Guest

Unknown date

  
32,565 linedefs, 50,468 sidedefs, 5,392 sectors, 2,505 things, 56 Cacodemons but no Lost Souls and PE's, 31 Arch Viles, but only 2 Cyberdemons, 1 spider mastermind. An excellent looking green map, big, dark, atmospheric. This may be the largest map ever made.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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