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Jade Earth

   (50 reviews)
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3 Screenshots

About This File

A massive UAC base hidden deep underground. Save, soldier, because you're going to need it (par time 1:20:00). Story on the bottom of the txt.


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Lane Powell

  

A good, very HUGE map, plus or minus 1000 monsters depending on difficulty: the kind that can take upwards of two hours on the game clock to run through. Naturally it's not for the FDA/no-save crowd. Frankly I had to do it in multiple sittings over the course of a day, as map fatigue kept setting in. That said, and despite the fact that it largely uses the same green marble/stone and tech textures throughout, the detailing and designs manage to keep areas from feeling too samey, though personally I would have used a greater variety of textures in different areas to keep them more distinct, or at least widen the color palette a little. While most of the map takes place indoors, there are a few cool outdoor void areas (which I could've used more of, to be honest—even peeks out of windows would be nice!), some cave areas, and even a small ruins setpiece. There are many side areas and a great deal of interconnectivity (though few if any true route choices), but the pathing is very good: I never felt lost even when coming back from a break. The fact that buttons almost always acted on something close by was naturally a huge help.

 

Gameplay was appropriately challenging and about as varied as it could be in such a huge map, though there are a few tricks one can tell the author was especially fond of. For example, there are plenty of archviles. Luckily I'm fond of stomping archviles. On the flatly negative side I felt some areas were much too dark. Unfortunately these were often populated with stealth demons—not very clever. Also I don't know the idea behind fighting multiple Cyberdemons in a near-pitch-dark room with tons of geometry to get stuck on, but it wasn't a good one.

 

While there are some things I would do differently, this is all told a pretty fine map—provided you're among the intended audience of people who like trawling through huge-ass maps to begin with.

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NuMetalManiak

  
jesus goddamn christ this is huge. good gameplay at most parts, with a few waiting periods that don't help at all. don't know what was up with the red key area though as the bars wouldn't open.

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Guest

  
Highly overrated. At least because map layout, texture use, detailing, ambiance & gameplay have a copy-and-past factor which is way, way to high. Playing this feels like doing the same thing over and over about an hour long... IOW: an adventure of this size should have much more variation in about every aspect. Besides that, imho most fights @ UV feel completely soulless. Overall: meh + 1* for the huge effort = 3*.

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trrobin

  
Really loved it. The vanilla texturing was done brilliantly, and the details is great without being OTT. Gameplay is nicely balanced between the monster placements and the weapons/ammo. One of my favourites. 5 stars from me. -TRRobin.

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Guest

Unknown date

  
Jodwin sucks huge (and I mean REALLY huge) japanese tofu sausage. 5/5 -Dudley

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Guest

Unknown date

  
2:47:51-Definitely the longest finish time w/saves I have ever had!HUGE tech base map with tough,but fair fights.On most fights,I died a time or several;but eventually came up with a strategy to overcome them.Overall,a GREAT level that's going in my personal archive.Thanks Jodwin,that was a lot of fun!5/5-d.d.koop

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Guest

Unknown date

  
An overrated and boring level consisting of only one colour. No matter polished this is, or how you disguise it with different shapes, it still has a very one dimensional boring design and has no contrast. Action is average, but nothing special so I'll give this 1.

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Guest

Unknown date

  
Meh, it's ok. It's not as godly as everyone's making it out to be. It gets really repetitive and boring after a while.

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Guest

Unknown date

  
This map is good in visual and gameplay aspects, but i see little point in making it that long and huge - it gets old fast. Nothing to worry about for those who play with saves, though, but getting to the final part in FDA and then die after 90 mins of playing isn't funny at all. 4/5, SKP.

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Guest

Unknown date

  
An absolutely huge, epic, engrossing adventure through a beautifully made green-bricks and tech-metal underground complex. Has sections which cater to all gameplay styles from hitscanners to slaughter whilst not overwhelming any particular one. Can't wait to see some UV Max/Speed demos. A highly enjoyable adventure, recommended. This is what modern Dooming is all about! 6/5

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Guest

Unknown date

  
Done with fun, but except the final arena battle, it's boring, some battles easy to boring too... :p Balance is good, the looking is good, too... and I have nothing more to say. 4/5 -playerlin

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Guest

Unknown date

  
cool.

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Guest

Unknown date

  
boring after 10 minutes of playing

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Guest

Unknown date

  
A really big green map that is worth a look. DWRtag

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Guest

Unknown date

  
Excellent. Very challenging and consistent. 4/5.

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Guest

Unknown date

  
Big average boring level. I don't get why people rate this one so highly. It's nothing great to look at either. 2/5

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Guest

Unknown date

  
This map is GIANT. Very consistent green tech theme. Good gameplay which for the most part is neither too easy nor furstrating. Despite the constant theme, it didn't get old for me. One of the largest maps I've played that has managed to sustain quality throughout. A cacoward contender. 5/5 - MegaDoomer, playtester

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Guest

Unknown date

  
Great map, really HUGE! The entire map is green, which is somtetimes annoying, but acceptable. Continue making such good things.

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Guest

Unknown date

  
Yea, is very Huge man i love this maps but the arquitecture is... well 4.5/5

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Guest

Unknown date

  
Tromping around this this massive level was so much fun. There's so much to take in and plenty of encounters to keep you busy. It is very green and the theme is an interesting mix of marbles, bricks, and techbase influences. If it the layout wasn't easy to flow it, all of the green would start to run together and it would be easy to get lost. But I didn't have that problem at all. Good stuff, I loved it. 5/5 - Mechadon

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Unknown date

  
Well-done - 5/5 Zalewa

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Guest

Unknown date

  
This is the biggest and longest map I've ever played. A few cheap spots with the Viles hurts the score a little. But by no means a bad map at all, you'd swear you played an entire game after you complete it. 4/5

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Guest

Unknown date

  
32,565 linedefs, 50,468 sidedefs, 5,392 sectors, 2,505 things, 56 Cacodemons but no Lost Souls and PE's, 31 Arch Viles, but only 2 Cyberdemons, 1 spider mastermind. An excellent looking green map, big, dark, atmospheric. This may be the largest map ever made.

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Guest

Unknown date

  
excelent 5/5

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Guest

Unknown date

  
Good freeform architechture, good item/ammo balancing and the kind of monster placement that compelled me to stop playing Doom a few years back. Seriously, mate - there are other ways of making a map challenging than spamming it with near endless Revenants and Archviles. In a map this large, there are only so many times you can get away with that before it becomes predictable. A potentially excellent map inexorably marred by seemingly taking the easy way out for difficulty's sake. 3/5

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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