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@ GY@NT M@P

   (20 reviews)
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Guest

7 Screenshots

About This File

A gy@nt doom 2 level with lots of baddies. And plemty of theme to keep you eyes pleased. Also pretty challenge with every enemy you must face.


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Zahid

  
Typical Ruba style,on bigger scale..gameplay is not bad but layout is repetitive..esp pillar area after yellow key annoys me....those tiny pyramids were beautiful though....average map overall

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Guest

Unknown date

  
Another Ugly, copy and pasted map by Ruba. But it plays very well.

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Guest

Unknown date

  
The typical crayon scratchings of a 'copy & paste' retard. 1/5

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Guest

Unknown date

  
This map sucks

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Guest

Unknown date

  
I am convinced Ruba is really just John Romero.

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Guest

Unknown date

  
Just looks like shitty 1995 maps with not bad looking... shitload of copy/paste and weird layout. But it's still playable, not bad as shit totally, maybe found some fun with it. 2/5 -playerlin

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Guest

Unknown date

  
For a Ruba map it's quite good. Big, with lot's of action, though it suffers from copy-paste syndrome (always the same pile of ammo too). There is a big annoying place of the same pink/red pillars. But after that I like the room with shady pillar corridor and little dunes of sand in the right with monsters. Cool! 4/5 - Optimus

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Unknown date

  
"pretty challenge with every enemy you must face" rofl the guy is just taking the piss and you guys jump on it every time. I had 5 minutes of fun blasting through this. ***

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Unknown date

  
Well, at least it's Doom, and not another T667 project.

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Guest

Unknown date

  
tons of copy/paste, random clashing texturing, a sludge of every monster all randomly thrown everywhere, too much ammo and health. a great map... for me to poop on. try a little harder next time. NT

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Unknown date

  
Pretty challenge indeed!

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Guest

Unknown date

  
Is this supposed to be good? I don't think so. 0.25/5

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Unknown date

  
Anybody familiar with Ruba's previous works will find little surprising here: cramped layout, copy-and-paste architecture, and a peculiar layout. I'd sort of hoped Ruba's apparent absence might have signaled a change of some sort, but obviously that's not the case. 2/5

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Unknown date

  
A large slaughter map, the texturing is all over the place, but the gameplay is decent. To be honest, its not all that ugly in most places. There's large caches of ammo and stimpacks everywhere, so some of the interesting fights were ruined by the presence of the BFG and 600 cells. I had fun blasting through this map once, but I will probably never play it again.

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Unknown date

  
5/5 Truly

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Unknown date

  
Good job Ruba! -- Herculine

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Unknown date

  
its the best!

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Unknown date

  
goood stuff

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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