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@ GY@NT M@P

   (20 reviews)
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Guest

7 Screenshots

About This File

A gy@nt doom 2 level with lots of baddies. And plemty of theme to keep you eyes pleased. Also pretty challenge with every enemy you must face.


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Zahid

  
Typical Ruba style,on bigger scale..gameplay is not bad but layout is repetitive..esp pillar area after yellow key annoys me....those tiny pyramids were beautiful though....average map overall

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Guest

Unknown date

  
Another Ugly, copy and pasted map by Ruba. But it plays very well.

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Guest

Unknown date

  
The typical crayon scratchings of a 'copy & paste' retard. 1/5

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Guest

Unknown date

  
This map sucks

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Guest

Unknown date

  
I am convinced Ruba is really just John Romero.

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Guest

Unknown date

  
Just looks like shitty 1995 maps with not bad looking... shitload of copy/paste and weird layout. But it's still playable, not bad as shit totally, maybe found some fun with it. 2/5 -playerlin

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Guest

Unknown date

  
For a Ruba map it's quite good. Big, with lot's of action, though it suffers from copy-paste syndrome (always the same pile of ammo too). There is a big annoying place of the same pink/red pillars. But after that I like the room with shady pillar corridor and little dunes of sand in the right with monsters. Cool! 4/5 - Optimus

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Unknown date

  
"pretty challenge with every enemy you must face" rofl the guy is just taking the piss and you guys jump on it every time. I had 5 minutes of fun blasting through this. ***

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Unknown date

  
Well, at least it's Doom, and not another T667 project.

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Guest

Unknown date

  
tons of copy/paste, random clashing texturing, a sludge of every monster all randomly thrown everywhere, too much ammo and health. a great map... for me to poop on. try a little harder next time. NT

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Unknown date

  
Pretty challenge indeed!

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Guest

Unknown date

  
Is this supposed to be good? I don't think so. 0.25/5

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Unknown date

  
Anybody familiar with Ruba's previous works will find little surprising here: cramped layout, copy-and-paste architecture, and a peculiar layout. I'd sort of hoped Ruba's apparent absence might have signaled a change of some sort, but obviously that's not the case. 2/5

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Unknown date

  
A large slaughter map, the texturing is all over the place, but the gameplay is decent. To be honest, its not all that ugly in most places. There's large caches of ammo and stimpacks everywhere, so some of the interesting fights were ruined by the presence of the BFG and 600 cells. I had fun blasting through this map once, but I will probably never play it again.

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Unknown date

  
5/5 Truly

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Unknown date

  
Good job Ruba! -- Herculine

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Unknown date

  
its the best!

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Guest

Unknown date

  
goood stuff

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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